ng release and blank controls
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@ -16,7 +16,7 @@ class StoryMenuState extends MusicBeatState
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{
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var scoreText:FlxText;
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var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South', 'Monster']];
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var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dadbattle'], ['Spookeez', 'South']];
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var curDifficulty:Int = 1;
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public static var weekUnlocked:Array<Bool> = [true, false];
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@ -38,6 +38,9 @@ class StoryMenuState extends MusicBeatState
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override function create()
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{
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if (!FlxG.sound.music.playing)
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt);
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persistentUpdate = persistentDraw = true;
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scoreText = new FlxText(10, 10, 0, "SCORE: 49324858", 36);
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@ -102,6 +105,7 @@ class StoryMenuState extends MusicBeatState
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case 'bf':
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weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.9));
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weekCharacterThing.updateHitbox();
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weekCharacterThing.x -= 80;
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case 'gf':
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weekCharacterThing.setGraphicSize(Std.int(weekCharacterThing.width * 0.5));
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weekCharacterThing.updateHitbox();
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@ -145,8 +149,8 @@ class StoryMenuState extends MusicBeatState
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txtTracklist.font = rankText.font;
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txtTracklist.color = 0xFFe55777;
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add(txtTracklist);
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add(rankText);
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add(scoreText);
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// add(rankText);
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// add(scoreText);
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updateText();
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@ -243,7 +247,8 @@ class StoryMenuState extends MusicBeatState
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PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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FlxG.sound.music.stop();
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if (FlxG.sound.music != null)
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FlxG.sound.music.stop();
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FlxG.switchState(new PlayState());
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});
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}
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@ -274,9 +279,11 @@ class StoryMenuState extends MusicBeatState
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}
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sprDifficulty.alpha = 0;
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sprDifficulty.y -= 15;
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FlxTween.tween(sprDifficulty, {y: sprDifficulty.y + 15, alpha: 1}, 0.07);
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// USING THESE WEIRD VALUES SO THAT IT DOESNT FLOAT UP
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sprDifficulty.y = leftArrow.y - 15;
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FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
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}
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function changeWeek(change:Int = 0):Void
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