shaders and editor optimizations

This commit is contained in:
KadeDeveloper
2021-07-26 13:43:01 -07:00
parent 3e500b7a4d
commit 6010812204
7 changed files with 206 additions and 5 deletions

View File

@ -1,7 +1,6 @@
package;
import openfl.system.System;
import lime.app.Application;
#if sys
import sys.io.File;
#end
@ -1491,6 +1490,36 @@ class ChartingState extends MusicBeatState
{
updateHeads();
for(i in sectionRenderes)
{
var diff = getYfromStrum(i.y) - Conductor.songPosition;
if (diff < 10000 && diff >= -40000)
{
i.active = true;
i.visible = true;
}
else
{
i.active = false;
i.visible = false;
}
}
for(i in curRenderedNotes)
{
var diff = i.strumTime - Conductor.songPosition;
if (diff < 10000 && diff >= -40000)
{
i.active = true;
i.visible = true;
}
else
{
i.active = false;
i.visible = false;
}
}
var doInput = true;
for (i in Typeables)