shaders and editor optimizations
This commit is contained in:
@ -78,6 +78,10 @@ class Main extends Sprite
|
||||
gameHeight = Math.ceil(stageHeight / zoom);
|
||||
}
|
||||
|
||||
#if !cpp
|
||||
framerate = 60;
|
||||
#end
|
||||
|
||||
#if cpp
|
||||
initialState = Caching;
|
||||
game = new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen);
|
||||
|
Reference in New Issue
Block a user