Create ModCharts.md

This commit is contained in:
Kade M 2021-04-13 23:37:00 -07:00 committed by GitHub
parent e73f9661b9
commit 611a7237cb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

123
ModCharts.md Normal file
View File

@ -0,0 +1,123 @@
# Kade Engine Lua Mod Chart Documentation
In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime.
All files **are located in** `assets/data/song/modchart.lua`
Lua code will only be ran if that file exists.
### Examples
Full Example
```lua
function start (song)
print("Song: " .. song .. " @ " .. bpm .. " donwscroll: " .. downscroll)
end
function update (elapsed) -- example https://twitter.com/KadeDeveloper/status/1382178179184422918
local currentBeat = (songPos / 1000)*(bpm/60)
for i=0,7 do
_G['strum'..i..'X'] = _G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi)
_G['strum'..i..'Y'] = _G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi)
end
end
function beatHit (beat)
-- do nothing
end
function stepHit (step)
-- do nothing
end
print("Mod Chart script loaded :)")
```
Spinning Receptor Example
```lua
function update (elapsed)
for i=0,7 do
_G['strum'..i..'Angle'] = _G['strum'..i..'Angle'] + 15
end
end
```
Spinning Hud Example
```lua
function update (elapsed)
camHudAngle = camHudAngle + 0.005
end
```
Spin at a specific part of the song
```lua
function update (elapsed)
if curStep >= 352 and curStep < 400 then
local currentBeat = (songPos / 1000)*(bpm/60)
for i=0,7 do
_G['strum'..i..'X'] = _G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi)
_G['strum'..i..'Y'] = _G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi)
end
else
_G['strum'..i..'X'] = _G['defaultStrum'..i..'X']
_G['strum'..i..'Y'] = _G['defaultStrum'..i..'Y']
end
end
```
Showing/Hiding receptors/the hud
```lua
function start (song)
showOnlyStrums = true -- remove all hud elements besides notes and strums
_G['strumLine1Visible'] = false -- remove the first line of strums (the ai notes)
end
```
### Available Hooks
Current calls to functions include,
| Name | Arguments | Description |
| :-----: | :------------: | :----------------------------------------------------------: |
| start | Song Name | Get's called when the song starts |
| update | Elapsed frames | Get's called every frame (after the song starts) |
| stepHit | Current Step | Get's called when ever a step hits (steps are in between beats, aka 4 steps are in a beat) |
| beatHit | Current Beat | Get's called when ever a beat hits |
### Global Variables
Kade Engine provides a list of global variables to be used in the lua scripting interface.
| G Name | Type | Description |
| :------------------: | :---: | :----------------------------------------------------------: |
| bpm | Float | The current BPM of the song |
| fpsCap | Int | The current FPS Cap (set by the player) |
| downscroll | Bool | Whether the player is in downscroll or not |
| hudZoom | Float | The amount of zoom the Hud should be zoomed in/out |
| cameraZoom | Float | The amount of zoom the Main Camera should be zoomed in/out |
| cameraAngle | Float | The angle that the Main Camera should be rotated |
| camHudAngle | Float | The angle that the Hud should be rotated |
| followXOffset | Float | The x offset to be added when the camera moves between a character |
| followYOffset | Float | The y offset to be added when the camera moves between a character |
| showOnlyStrums | Bool | Whether to show the Hud and Strums or only the Strums |
| strumLine1Visible | Bool | Whether to show the first strum line or not |
| strumLine2Visible | Bool | Whether to show the secondstrum line or not |
| strum0-7X | Float | (0-7 is strum0,strum1,strum2,etc) get/set the X coordinate for the strum |
| strum0-7Y | Float | (0-7 is strum0,strum1,strum2,etc) get/set the Y coordinate for the strum |
| strum0-7Angle | Float | (0-7 is strum0,strum1,strum2,etc) get/set the Angle for the strum |
| defaultStrum0-7X | Float | (0-7 is strum0,strum1,strum2,etc) get the default X coordinate for the strum |
| defaultStrum0-7Y | Float | (0-7 is strum0,strum1,strum2,etc) get the default Y coordinate for the strum |
| defaultStrum0-7Angle | Float | (0-7 is strum0,strum1,strum2,etc) get the default Angle for the strum |