updated mod chart docs

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KadeDev 2021-04-23 11:35:27 -07:00
parent 412d611f04
commit 63045bf07a

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@ -133,8 +133,9 @@ Kade Engine provides a list of global variables to be used in the lua scripting
| screenHeight | Int | The height of the current gamespace | | screenHeight | Int | The height of the current gamespace |
| hudWidth | Int | The width of the hud | | hudWidth | Int | The width of the hud |
| hudHeight | Int | The height of the hud | | hudHeight | Int | The height of the hud |
| scrollSpeed | Int | The current scrollspeed |
| mustHit | Bool | If the current section is a must hit section |
| strumLineY | Float | The current Strum Line Y Position |
## Functions ## Functions
@ -205,31 +206,89 @@ Returns the amount of rendered notes.
##### getRenderedNoteX(int id) ##### getRenderedNoteX(int id)
Return's the x position of the rendered note id Returns the x position of the rendered note id
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.* *Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteY(int id) ##### getRenderedNoteY(int id)
Return's the y position of the rendered note id Returns the y position of the rendered note id
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.* *Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteScaleX(int id) ##### getRenderedNoteScaleX(int id)
Return's the scale x of the rendered note id Returns the scale x of the rendered note id
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.* *Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteScaleY(int id) ##### getRenderedNoteScaleY(int id)
Return's the scale y of the rendered note id Returns the scale y of the rendered note id
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteType(int id)
Returns the note data of an note (0-3, left, down, up, right)
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### isSustain(int id)
Returns whether a rendered note is a sustain note or not (if they appear as the trail)
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### isParentSustain(int id)
Returns whether a rendered note's parrent is a sustain note or not (if they appear as the trail)
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteParentX(int id)
Returns the current parent x of the specified rendered note's id
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteParentY(int id)
Returns the current parent y of the specified rendered note's id
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteCalcX(int id)
Returns what the game would normally put the specified rendered note x.
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### anyNotes()
Returns the number of rendered notes on the screen.
##### getRenderedNoteStrumtime(int id)
Returns strum time of the rendered note.
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.* *Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteAlpha(int id) ##### getRenderedNoteAlpha(int id)
Return's the alpha of the rendered note id Returns the alpha of the rendered note id
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteWidth(int id)
Returns the width of the specified rendered note.
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
##### getRenderedNoteAngle(int id)
Returns the angle of the specified rendered note.
*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.* *Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*