updated mod chart docs
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ModCharts.md
73
ModCharts.md
@ -133,8 +133,9 @@ Kade Engine provides a list of global variables to be used in the lua scripting
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| screenHeight | Int | The height of the current gamespace |
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| hudWidth | Int | The width of the hud |
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| hudHeight | Int | The height of the hud |
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| scrollSpeed | Int | The current scrollspeed |
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| mustHit | Bool | If the current section is a must hit section |
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| strumLineY | Float | The current Strum Line Y Position |
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## Functions
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@ -205,31 +206,89 @@ Returns the amount of rendered notes.
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##### getRenderedNoteX(int id)
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Return's the x position of the rendered note id
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Returns the x position of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteY(int id)
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Return's the y position of the rendered note id
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Returns the y position of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteScaleX(int id)
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Return's the scale x of the rendered note id
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Returns the scale x of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteScaleY(int id)
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Return's the scale y of the rendered note id
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Returns the scale y of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteType(int id)
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Returns the note data of an note (0-3, left, down, up, right)
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### isSustain(int id)
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Returns whether a rendered note is a sustain note or not (if they appear as the trail)
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### isParentSustain(int id)
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Returns whether a rendered note's parrent is a sustain note or not (if they appear as the trail)
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteParentX(int id)
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Returns the current parent x of the specified rendered note's id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteParentY(int id)
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Returns the current parent y of the specified rendered note's id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteCalcX(int id)
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Returns what the game would normally put the specified rendered note x.
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### anyNotes()
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Returns the number of rendered notes on the screen.
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##### getRenderedNoteStrumtime(int id)
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Returns strum time of the rendered note.
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteAlpha(int id)
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Return's the alpha of the rendered note id
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Returns the alpha of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteWidth(int id)
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Returns the width of the specified rendered note.
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteAngle(int id)
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Returns the angle of the specified rendered note.
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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