fix linux compile again
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a3059f4490
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@ -69,7 +69,7 @@ import lime.utils.Assets;
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import openfl.display.BlendMode;
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import openfl.display.StageQuality;
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import openfl.filters.ShaderFilter;
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#if cpp
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#if windows
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import Discord.DiscordClient;
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#end
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#if cpp
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@ -2109,7 +2109,7 @@ class PlayState extends MusicBeatState
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vocals.pause();
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}
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#if cpp
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#if windows
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DiscordClient.changePresence("PAUSED on "
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+ SONG.song
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+ " ("
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@ -2143,7 +2143,7 @@ class PlayState extends MusicBeatState
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startTimer.active = true;
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paused = false;
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#if cpp
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#if windows
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if (startTimer.finished)
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{
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DiscordClient.changePresence(detailsText
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@ -2181,7 +2181,7 @@ class PlayState extends MusicBeatState
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vocals.time = Conductor.songPosition;
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vocals.play();
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#if cpp
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#if windows
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DiscordClient.changePresence(detailsText
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+ " "
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+ SONG.song
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@ -2429,7 +2429,7 @@ class PlayState extends MusicBeatState
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removedVideo = true;
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}
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cannotDie = true;
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#if cpp
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#if windows
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DiscordClient.changePresence("Chart Editor", null, null, true);
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#end
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@ -2853,7 +2853,7 @@ class PlayState extends MusicBeatState
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openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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#if cpp
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#if windows
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence("GAME OVER -- "
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+ SONG.song
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@ -2889,7 +2889,7 @@ class PlayState extends MusicBeatState
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openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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#if cpp
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#if windows
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence("GAME OVER -- "
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+ SONG.song
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