strums light up lol
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@ -3115,6 +3115,14 @@ class PlayState extends MusicBeatState
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if(!loadRep && note.mustPress)
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saveNotes.push(HelperFunctions.truncateFloat(note.strumTime, 2));
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playerStrums.forEach(function(spr:FlxSprite)
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{
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if (Math.abs(note.noteData) == spr.ID)
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{
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spr.animation.play('confirm', true);
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}
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});
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note.wasGoodHit = true;
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vocals.volume = 1;
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