Merge pull request #1647 from Spel0/botplay-light-strums
Botplay light player strums
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commit
6c28a104ca
@ -194,7 +194,7 @@ class PlayState extends MusicBeatState
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var notesHitArray:Array<Date> = [];
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var notesHitArray:Array<Date> = [];
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var currentFrames:Int = 0;
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var currentFrames:Int = 0;
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var idleToBeat:Bool = true; // change if bf and dad would idle to the beat of the song
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var idleToBeat:Bool = false; // change if bf and dad would idle to the beat of the song
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var idleBeat:Int = 4; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
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var idleBeat:Int = 4; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
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public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
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public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
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@ -3259,6 +3259,17 @@ class PlayState extends MusicBeatState
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spr.centerOffsets();
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spr.centerOffsets();
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}
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}
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});
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});
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if (PlayStateChangeables.botPlay)
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{
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playerStrums.forEach(function(spr:FlxSprite)
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{
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if (spr.animation.finished)
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{
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spr.animation.play('static');
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spr.centerOffsets();
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}
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});
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}
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}
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}
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if (!inCutscene && songStarted)
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if (!inCutscene && songStarted)
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@ -3928,6 +3939,24 @@ class PlayState extends MusicBeatState
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{
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{
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goodNoteHit(daNote);
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goodNoteHit(daNote);
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boyfriend.holdTimer = daNote.sustainLength;
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boyfriend.holdTimer = daNote.sustainLength;
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if (FlxG.save.data.cpuStrums)
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{
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playerStrums.forEach(function(spr:FlxSprite)
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{
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if (Math.abs(daNote.noteData) == spr.ID)
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{
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spr.animation.play('confirm', true);
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}
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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{
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.y -= 13;
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}
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else
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spr.centerOffsets();
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});
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}
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}
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}
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}
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}
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}
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}
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@ -3939,22 +3968,25 @@ class PlayState extends MusicBeatState
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boyfriend.playAnim('idle');
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boyfriend.playAnim('idle');
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}
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}
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playerStrums.forEach(function(spr:FlxSprite)
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if (!PlayStateChangeables.botPlay)
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{
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{
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if (keys[spr.ID] && spr.animation.curAnim.name != 'confirm')
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playerStrums.forEach(function(spr:FlxSprite)
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spr.animation.play('pressed', false);
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if (!keys[spr.ID])
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spr.animation.play('static', false);
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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{
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{
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spr.centerOffsets();
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if (keys[spr.ID] && spr.animation.curAnim.name != 'confirm')
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spr.offset.x -= 13;
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spr.animation.play('pressed', false);
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spr.offset.y -= 13;
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if (!keys[spr.ID])
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}
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spr.animation.play('static', false);
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else
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spr.centerOffsets();
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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});
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{
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spr.centerOffsets();
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spr.offset.x -= 13;
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spr.offset.y -= 13;
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}
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else
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spr.centerOffsets();
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});
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}
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}
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}
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public function findByTime(time:Float):Array<Dynamic>
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public function findByTime(time:Float):Array<Dynamic>
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@ -88,7 +88,7 @@ class ResultsScreen extends FlxSubState
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var bads = PlayState.isStoryMode ? PlayState.campaignBads : PlayState.bads;
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var bads = PlayState.isStoryMode ? PlayState.campaignBads : PlayState.bads;
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var shits = PlayState.isStoryMode ? PlayState.campaignShits : PlayState.shits;
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var shits = PlayState.isStoryMode ? PlayState.campaignShits : PlayState.shits;
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comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${sicks}\nBads - ${bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}
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comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${sicks}\nGoods - ${goods}\nBads - ${bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}
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');
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');
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comboText.size = 28;
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comboText.size = 28;
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comboText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);
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comboText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);
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