Inital Kade Engine Commit
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@ -14,7 +14,7 @@ class Main extends Sprite
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var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
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var initialState:Class<FlxState> = TitleState; // The FlxState the game starts with.
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var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
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var framerate:Int = 60; // How many frames per second the game should run at.
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var framerate:Int = 120; // How many frames per second the game should run at.
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var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
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var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
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