balanced normal, and usin newgrounds haxelib
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62
source/Highscore.hx
Normal file
62
source/Highscore.hx
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package;
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import flixel.FlxG;
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class Highscore
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{
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public static var songScores:Map<String, Int> = new Map();
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public static function saveScore(song:String, score:Int = 0, ?diff:Int = 0):Void
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{
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var daSong:String = formatSong(song, diff);
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NGio.postScore(score, song);
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if (songScores.exists(daSong))
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{
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if (songScores.get(daSong) < score)
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setScore(daSong, score);
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}
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else
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setScore(daSong, score);
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}
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/**
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* YOU SHOULD FORMAT SONG WITH formatSong() BEFORE TOSSING IN SONG VARIABLE
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*/
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static function setScore(song:String, score:Int):Void
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{
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// Reminder that I don't need to format this song, it should come formatted!
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songScores.set(song, score);
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FlxG.save.data.songScores = songScores;
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FlxG.save.flush();
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}
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public static function formatSong(song:String, diff:Int):String
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{
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var daSong:String = song;
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if (diff == 0)
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daSong += '-easy';
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else if (diff == 2)
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daSong += '-hard';
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return daSong;
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}
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public static function getScore(song:String, diff:Int):Int
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{
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if (!songScores.exists(formatSong(song, diff)))
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setScore(formatSong(song, diff), 0);
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return songScores.get(formatSong(song, diff));
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}
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public static function load():Void
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{
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if (FlxG.save.data.songScores != null)
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{
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songScores = FlxG.save.data.songScores;
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}
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}
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}
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