balanced normal, and usin newgrounds haxelib
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@ -562,7 +562,7 @@ class PlayState extends MusicBeatState
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{
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if (FlxG.sound.music != null)
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{
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vocals.time = FlxG.sound.music.time;
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vocals.time = Conductor.songPosition;
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FlxG.sound.music.play();
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vocals.play();
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@ -595,9 +595,9 @@ class PlayState extends MusicBeatState
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openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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}
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if (FlxG.keys.justPressed.ESCAPE)
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if (FlxG.keys.justPressed.SEVEN)
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{
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// FlxG.switchState(new ChartingState());
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FlxG.switchState(new ChartingState());
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}
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// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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@ -792,6 +792,7 @@ class PlayState extends MusicBeatState
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}
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daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
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// WIP interpolation shit? Need to fix the pause issue
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// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
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@ -820,11 +821,7 @@ class PlayState extends MusicBeatState
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{
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trace('SONG DONE' + isStoryMode);
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#if !switch
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NGio.postScore(songScore, SONG.song);
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#end
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Highscore.saveScore(SONG.song, songScore, storyDifficulty);
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if (isStoryMode)
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{
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@ -838,10 +835,7 @@ class PlayState extends MusicBeatState
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StoryMenuState.weekUnlocked[1] = true;
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#if !switch
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NGio.unlockMedal(60961);
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#end
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FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
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FlxG.save.flush();
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