fixed reply softlock death
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@ -68,6 +68,7 @@ class GameOverSubstate extends MusicBeatSubstate
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FlxG.switchState(new StoryMenuState());
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else
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FlxG.switchState(new FreeplayState());
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PlayState.loadRep = false;
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}
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
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