diff --git a/art/flashFiles/Dad_assets.fla b/art/flashFiles/Dad_assets.fla index bfc25c3..c963a2c 100644 Binary files a/art/flashFiles/Dad_assets.fla and b/art/flashFiles/Dad_assets.fla differ diff --git a/assets/shared/images/characters/DADDY_DEAREST.png b/assets/shared/images/characters/DADDY_DEAREST.png index 6acb600..35741dc 100644 Binary files a/assets/shared/images/characters/DADDY_DEAREST.png and b/assets/shared/images/characters/DADDY_DEAREST.png differ diff --git a/assets/shared/images/characters/DADDY_DEAREST.xml b/assets/shared/images/characters/DADDY_DEAREST.xml index eaa7594..87f4fd9 100644 --- a/assets/shared/images/characters/DADDY_DEAREST.xml +++ b/assets/shared/images/characters/DADDY_DEAREST.xml @@ -1,50 +1,129 @@  - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/docs/building.md b/docs/building.md index e824a0f..5b0b6b1 100644 --- a/docs/building.md +++ b/docs/building.md @@ -61,5 +61,6 @@ Since you already installed `git` in a previous step, we'll use it to clone the Finally, we are ready to build. - Run `lime build `, replacing `` with the platform you want to build to (`windows`, `mac`, `linux`, `html5`) (i.e. `lime build windows`) -- The build will be in `Kade-Engine/export//bin`, with `` being the target you built to in the previous step. (i.e. `Kade-Engine/export/windows/bin`) -- Only the `bin` folder is necessary to run the game. The other ones in `export/` are not. +- The build will be in `Kade-Engine/export/release//bin`, with `` being the target you built to in the previous step. (i.e. `Kade-Engine/export/release/windows/bin`) +- Incase you added the -debug flag the files will be inside `Kade-Engine/export/debug//bin` +- Only the `bin` folder is necessary to run the game. The other ones in `export/release/` are not.