diff --git a/art/flashFiles/Dad_assets.fla b/art/flashFiles/Dad_assets.fla
index bfc25c3..c963a2c 100644
Binary files a/art/flashFiles/Dad_assets.fla and b/art/flashFiles/Dad_assets.fla differ
diff --git a/assets/shared/images/characters/DADDY_DEAREST.png b/assets/shared/images/characters/DADDY_DEAREST.png
index 6acb600..35741dc 100644
Binary files a/assets/shared/images/characters/DADDY_DEAREST.png and b/assets/shared/images/characters/DADDY_DEAREST.png differ
diff --git a/assets/shared/images/characters/DADDY_DEAREST.xml b/assets/shared/images/characters/DADDY_DEAREST.xml
index eaa7594..87f4fd9 100644
--- a/assets/shared/images/characters/DADDY_DEAREST.xml
+++ b/assets/shared/images/characters/DADDY_DEAREST.xml
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diff --git a/docs/building.md b/docs/building.md
index e824a0f..5b0b6b1 100644
--- a/docs/building.md
+++ b/docs/building.md
@@ -61,5 +61,6 @@ Since you already installed `git` in a previous step, we'll use it to clone the
Finally, we are ready to build.
- Run `lime build `, replacing `` with the platform you want to build to (`windows`, `mac`, `linux`, `html5`) (i.e. `lime build windows`)
-- The build will be in `Kade-Engine/export//bin`, with `` being the target you built to in the previous step. (i.e. `Kade-Engine/export/windows/bin`)
-- Only the `bin` folder is necessary to run the game. The other ones in `export/` are not.
+- The build will be in `Kade-Engine/export/release//bin`, with `` being the target you built to in the previous step. (i.e. `Kade-Engine/export/release/windows/bin`)
+- Incase you added the -debug flag the files will be inside `Kade-Engine/export/debug//bin`
+- Only the `bin` folder is necessary to run the game. The other ones in `export/release/` are not.