fixed dropped inputs once and for all
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ff472ca6e8
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@ -3074,14 +3074,37 @@ class PlayState extends MusicBeatState
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if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
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if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
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{
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{
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if (!directionsAccounted[daNote.noteData])
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if (!directionsAccounted[daNote.noteData])
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{
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if (directionList.contains(daNote.noteData))
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{
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{
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directionsAccounted[daNote.noteData] = true;
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directionsAccounted[daNote.noteData] = true;
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for (coolNote in possibleNotes)
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{
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if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
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{ // if it's the same note twice at < 10ms distance, just delete it
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// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
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dumbNotes.push(daNote);
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break;
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}
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else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
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{ // if daNote is earlier than existing note (coolNote), replace
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possibleNotes.remove(coolNote);
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possibleNotes.push(daNote);
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break;
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}
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}
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}
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else
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{
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possibleNotes.push(daNote);
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possibleNotes.push(daNote);
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directionList.push(daNote.noteData);
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directionList.push(daNote.noteData);
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}
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}
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}
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}
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}
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});
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});
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trace('notes that can be hit: ' + possibleNotes.length);
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for (note in dumbNotes)
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for (note in dumbNotes)
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{
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{
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FlxG.log.add("killing dumb ass note at " + note.strumTime);
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FlxG.log.add("killing dumb ass note at " + note.strumTime);
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