Merge branch 'master' into tasks

This commit is contained in:
Prokube
2021-07-10 07:08:38 -07:00
committed by GitHub
61 changed files with 1412 additions and 676 deletions

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@ -15,8 +15,10 @@ Scroll down to Line 26, or Search (Windows/Linux: `Ctrl+F`, Mac: `Cmd+F`) for "w
---
```haxe
var weekData:Array<Dynamic> = [
static function weekData():Array<Dynamic>
{
return [
['Tutorial'],
['Bopeebo', 'Fresh', 'Dadbattle'],
@ -30,8 +32,9 @@ var weekData:Array<Dynamic> = [
['Cocoa', 'Eggnog', 'Winter-Horrorland'],
['Senpai', 'Roses', 'Thorns']
];
];
}
```
---
@ -45,8 +48,10 @@ Example
---
```haxe
var weekData:Array<Dynamic> = [
static function weekData():Array<Dynamic>
{
return [
['Tutorial'],
['Bopeebo', 'Fresh', 'Dadbattle'],
@ -58,12 +63,13 @@ var weekData:Array<Dynamic> = [
['Satin-Panties', "High", "Milf"],
['Cocoa', 'Eggnog', 'Winter-Horrorland'],
['Senpai', 'Roses', 'Thorns'],
['Ugh', 'Guns', 'Stress']
];
];
}
```
---
@ -103,32 +109,21 @@ var weekCharacters:Array<Dynamic> = [
### Step 4. Week Names
Underneath the song list, there should be another array called `weekNames`. Creating a new line in that array, just enter a string that represents what you want the week to be called.
In `assets/preload/data`, there should be a .txt file called `weekNames`. Creating a new line in that file, just enter a string that represents what you want the week to be called.
Example
---
---
```haxe
var weekNames:Array<String> = [
"How to Funk",
"Daddy dearest",
"Spooky Month",
"PICO",
"Mommy Must Murder",
"Red Snow",
"Hating Simulator ft. Moawlings",
"Tankman"
];
```
Tutorial
Daddy Dearest
Spooky Month
PICO
MOMMY MUST MURDER
RED SNOW
Hating Simulator ft. Moawling
TANKMAN
```
---
@ -137,23 +132,29 @@ var weekNames:Array<String> = [
### Step 5. Graphics
Displaying a week icon for your custom week is as simple as dropping a .png into `assets/images/storymenu`. Rename the file to `week7.png`, `week8.png`, etc.
Displaying a week icon for your custom week is as simple as dropping a .png into `assets/preload/images/storymenu`. Rename the file to `week7.png`, `week8.png`, etc.
Example
---
---
![frrf](https://user-images.githubusercontent.com/68293280/118160164-cdab6d00-b3d2-11eb-9b29-a940eaf45025.png)
![frrf 2](https://user-images.githubusercontent.com/68293280/118160865-b8830e00-b3d3-11eb-8a23-818a1b4cfdb2.png)
![frrf 3](https://user-images.githubusercontent.com/68293280/118161461-7908f180-b3d4-11eb-89fa-e531ae5804d8.png)
=======
![weeks1](https://user-images.githubusercontent.com/55949451/122635123-69bb4900-d0e2-11eb-8bcc-1071cfda4e35.png)
NOTE: You will have to add a new item to `weekUnlocked`, so that the week is playable.
Locate to line 39 and add in a new boolean called True so that the week can be playable.
![frrf 3](https://user-images.githubusercontent.com/68293280/118161461-7908f180-b3d4-11eb-89fa-e531ae5804d8.png)
---
![weeks2](https://user-images.githubusercontent.com/55949451/122635129-763fa180-d0e2-11eb-841e-3456e74a50ba.png) \* *for this screenshot I removed tankman from weekCharacters as it would crash because I don't have a tankman character added*
### Conclusion
If you followed all of the steps correctly, you have successfully created a new week in the Story Mode.