oh and a playing check lol
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@ -2134,7 +2134,7 @@ class ChartingState extends MusicBeatState
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{
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for(note in shownNotes)
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{
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if (note.strumTime <= Conductor.songPosition && !claps.contains(note))
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if (note.strumTime <= Conductor.songPosition && !claps.contains(note) && FlxG.sound.music.playing)
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{
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claps.push(note);
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FlxG.sound.play(Paths.sound('SNAP'));
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