scores and dope shit
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@ -14,6 +14,8 @@ class Note extends FlxSprite
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public var wasGoodHit:Bool = false;
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public var prevNote:Note;
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public var noteScore:Float = 1;
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public function new(strumTime:Float, noteData:Int)
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{
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super();
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@ -43,7 +45,10 @@ class Note extends FlxSprite
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}
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if (noteData < 0)
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{
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noteScore * 0.2;
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alpha = 0.6;
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}
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}
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override function update(elapsed:Float)
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