i just got stupid
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@ -412,6 +412,18 @@ Returns the width for the sprite id
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Returns the height for the sprite id
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Returns the height for the sprite id
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##### changeBoyfriendCharacter(string id)
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Changes the Boyfriend sprite to another character
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##### changeDadCharacter(string id)
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Changes the Dad sprite to another character
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##### playActorAnimation(string/int id, string anim, bool force, bool reverse)
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Plays an animation on a sprite
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### Tweens
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### Tweens
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*Note, On Complete functions are based by the function name (and they also well get called when the tween completes)*
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*Note, On Complete functions are based by the function name (and they also well get called when the tween completes)*
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@ -440,14 +452,6 @@ Smoothly fade in to an alpha
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Smoothly fade out to an alpha
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Smoothly fade out to an alpha
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##### changeBoyfriendCharacter(string id)
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Changes the Boyfriend sprite to another character
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##### changeDadCharacter(string id)
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Changes the Dad sprite to another character
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@ -527,6 +527,10 @@ class ModchartState
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Lua_helper.add_callback(lua,"setActorX", function(x:Int,id:String) {
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Lua_helper.add_callback(lua,"setActorX", function(x:Int,id:String) {
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getActorByName(id).x = x;
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getActorByName(id).x = x;
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});
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});
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Lua_helper.add_callback(lua,"playActorAnimation", function(id:String,anim:String,force:Bool = false,reverse:Bool = false) {
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getActorByName(id).playAnim(anim, force, reverse);
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});
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Lua_helper.add_callback(lua,"setActorAlpha", function(alpha:Float,id:String) {
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Lua_helper.add_callback(lua,"setActorAlpha", function(alpha:Float,id:String) {
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getActorByName(id).alpha = alpha;
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getActorByName(id).alpha = alpha;
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@ -125,7 +125,7 @@ class PlayState extends MusicBeatState
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private var curSong:String = "";
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private var curSong:String = "";
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private var gfSpeed:Int = 1;
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private var gfSpeed:Int = 1;
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private var health:Float = 1;
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public var health:Float = 1; //making public because sethealth doesnt work without it
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private var combo:Int = 0;
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private var combo:Int = 0;
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public static var misses:Int = 0;
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public static var misses:Int = 0;
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private var accuracy:Float = 0.00;
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private var accuracy:Float = 0.00;
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@ -143,7 +143,7 @@ class PlayState extends MusicBeatState
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private var generatedMusic:Bool = false;
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private var generatedMusic:Bool = false;
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private var startingSong:Bool = false;
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private var startingSong:Bool = false;
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public var iconP1:HealthIcon; //making these public for modcharts cause i dont know how else to do it
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public var iconP1:HealthIcon; //making these public again because i may be stupid
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public var iconP2:HealthIcon; //what could go wrong?
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public var iconP2:HealthIcon; //what could go wrong?
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public var camHUD:FlxCamera;
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public var camHUD:FlxCamera;
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private var camGame:FlxCamera;
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private var camGame:FlxCamera;
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@ -2831,6 +2831,7 @@ class PlayState extends MusicBeatState
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if (controls.DOWN_P){luaModchart.executeState('keyPressed',["down"]);};
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if (controls.DOWN_P){luaModchart.executeState('keyPressed',["down"]);};
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if (controls.UP_P){luaModchart.executeState('keyPressed',["up"]);};
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if (controls.UP_P){luaModchart.executeState('keyPressed',["up"]);};
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if (controls.RIGHT_P){luaModchart.executeState('keyPressed',["right"]);};
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if (controls.RIGHT_P){luaModchart.executeState('keyPressed',["right"]);};
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if (controls.ACCEPT){luaModchart.executeState('keyPressed',["accept"]);};
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};
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};
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#end
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#end
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