done
This commit is contained in:
parent
9248947e52
commit
763819cade
@ -1 +1,5 @@
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Put both the .sm and .ogg in the same folder and put the folder in this folder. Launch the game and go into freeplay, it'll load into the song list.
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Limitations:
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- You can only use songs that have one difficulty, so if a song has more than one. Remove all but the one you want to play. (it doesn't matter if it's challenge or what ever)
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- The song must be a .ogg
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@ -83,7 +83,7 @@ class ResultsScreen extends FlxSubState
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text.text = "Week Cleared!";
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}
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comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${PlayState.goods}\nBads - ${PlayState.bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\nF1 - View replay\nF2 - Replay song
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comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${PlayState.goods}\nBads - ${PlayState.bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}";
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');
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comboText.size = 28;
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comboText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);
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@ -209,7 +209,7 @@ class ResultsScreen extends FlxSubState
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FlxG.switchState(new FreeplayState());
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}
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if (FlxG.keys.justPressed.F1)
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if (FlxG.keys.justPressed.F1 && !PlayState.loadRep)
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{
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trace(PlayState.rep.path);
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PlayState.rep = Replay.LoadReplay(PlayState.rep.path);
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@ -279,7 +279,7 @@ class ResultsScreen extends FlxSubState
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LoadingState.loadAndSwitchState(new PlayState());
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}
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if (FlxG.keys.justPressed.F2 )
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if (FlxG.keys.justPressed.F2 && !PlayState.loadRep)
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{
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PlayState.rep = null;
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