This commit is contained in:
KadeDeveloper 2021-07-20 15:38:18 -07:00
parent 9248947e52
commit 763819cade
2 changed files with 8 additions and 4 deletions

View File

@ -1 +1,5 @@
Put both the .sm and .ogg in the same folder and put the folder in this folder. Launch the game and go into freeplay, it'll load into the song list.
Limitations:
- You can only use songs that have one difficulty, so if a song has more than one. Remove all but the one you want to play. (it doesn't matter if it's challenge or what ever)
- The song must be a .ogg

View File

@ -83,7 +83,7 @@ class ResultsScreen extends FlxSubState
text.text = "Week Cleared!";
}
comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${PlayState.goods}\nBads - ${PlayState.bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\nF1 - View replay\nF2 - Replay song
comboText = new FlxText(20,-75,0,'Judgements:\nSicks - ${PlayState.sicks}\nGoods - ${PlayState.goods}\nBads - ${PlayState.bads}\n\nCombo Breaks: ${(PlayState.isStoryMode ? PlayState.campaignMisses : PlayState.misses)}\nHighest Combo: ${PlayState.highestCombo + 1}\nScore: ${PlayState.instance.songScore}\nAccuracy: ${HelperFunctions.truncateFloat(PlayState.instance.accuracy,2)}%\n\n${Ratings.GenerateLetterRank(PlayState.instance.accuracy)}\n\n${!PlayState.loadRep ? "F1 - View replay\nF2 - Replay song" : ""}";
');
comboText.size = 28;
comboText.setBorderStyle(FlxTextBorderStyle.OUTLINE,FlxColor.BLACK,4,1);
@ -209,7 +209,7 @@ class ResultsScreen extends FlxSubState
FlxG.switchState(new FreeplayState());
}
if (FlxG.keys.justPressed.F1)
if (FlxG.keys.justPressed.F1 && !PlayState.loadRep)
{
trace(PlayState.rep.path);
PlayState.rep = Replay.LoadReplay(PlayState.rep.path);
@ -279,7 +279,7 @@ class ResultsScreen extends FlxSubState
LoadingState.loadAndSwitchState(new PlayState());
}
if (FlxG.keys.justPressed.F2 )
if (FlxG.keys.justPressed.F2 && !PlayState.loadRep)
{
PlayState.rep = null;