rippin my hair out at programming right now
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@ -259,66 +259,77 @@ class PlayState extends MusicBeatState
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var playerCounter:Int = 0;
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while (playerCounter < 2)
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var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
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var totalLength:Int = 0; // Total length of the song, in beats;
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for (section in noteData)
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{
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var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
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var totalLength:Int = 0; // Total length of the song, in beats;
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for (section in noteData)
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var dumbassSection:Array<Dynamic> = section.notes;
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var coolSection:Int = Std.int(section.lengthInSteps / 4);
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if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
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coolSection = 4;
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else if (coolSection <= 8)
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coolSection = 8;
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for (songNotes in dumbassSection)
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{
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var dumbassSection:Array<Dynamic> = section.notes;
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sectionScores[0].push(0);
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sectionScores[1].push(0);
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var coolSection:Int = Std.int(section.lengthInSteps / 4);
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var daStrumTime:Float = songNotes[0] + (Conductor.stepCrochet * section.lengthInSteps);
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trace(daStrumTime);
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var daNoteData:Int = songNotes[1];
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if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
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coolSection = 4;
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else if (coolSection <= 8)
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coolSection = 8;
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var daStrumTime:Float = daStrumTime;
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for (songNotes in dumbassSection)
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var oldNote:Note;
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if (unspawnNotes.length > 0)
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oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
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else
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oldNote = null;
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var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
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swagNote.scrollFactor.set(0, 0);
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unspawnNotes.push(swagNote);
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swagNote.mustPress = section.mustHitSection;
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if (swagNote.mustPress)
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{
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swagNote.x += (FlxG.width / 2); // general offset
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}
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else
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{
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sectionScores[0].push(0);
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sectionScores[1].push(0);
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var daStrumTime:Float = songNotes[0] + ((Conductor.stepCrochet * 16) * playerCounter);
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trace(daStrumTime);
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var daNoteData:Int = songNotes[1];
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var daStrumTime:Float = daStrumTime;
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var oldNote:Note;
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if (unspawnNotes.length > 0)
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oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
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else
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oldNote = null;
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var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
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swagNote.scrollFactor.set(0, 0);
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unspawnNotes.push(swagNote);
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swagNote.x += ((FlxG.width / 2) * playerCounter); // general offset
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if (playerCounter == 1) // is the player
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{
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swagNote.mustPress = true;
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}
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else
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{
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sectionScores[0][daBeats] += swagNote.noteScore;
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}
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}
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// only need to do it once
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if (playerCounter == 0)
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sectionLengths.push(Math.round(coolSection / 4));
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totalLength += Math.round(coolSection / 4);
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daBeats += 1;
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// WILL HAVE TO REDO SCORE SYSTEM
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/* if (section.mustHitSection)
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{
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if (playerCounter == 1) // is the player
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{
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swagNote.mustPress = true;
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}
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else
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{
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//sectionScores[0][daBeats] += swagNote.noteScore;
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}
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}
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*/
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}
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trace(unspawnNotes.length);
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playerCounter += 1;
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/* // only need to do it once
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if (section.mustHitSection)
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sectionLengths.push(Math.round(coolSection / 4));
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*/
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totalLength += Math.round(coolSection / 4);
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daBeats += 1;
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}
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trace(unspawnNotes.length);
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// playerCounter += 1;
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unspawnNotes.sort(sortByShit);
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}
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