Maybe fix missing FPS counter
put the toggleFPS code after all save file crap so that it might work better
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@ -82,13 +82,6 @@ class Main extends Sprite
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game = new FlxGame(gameWidth, gameHeight, initialState, zoom, framerate, framerate, skipSplash, startFullscreen);
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#end
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addChild(game);
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#if !mobile
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fpsCounter = new FPS(10, 3, 0xFFFFFF);
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addChild(fpsCounter);
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toggleFPS(FlxG.save.data.fps);
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#end
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PlayerSettings.init();
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@ -107,6 +100,12 @@ class Main extends Sprite
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FlxG.save.bind('funkin', 'ninjamuffin99');
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KadeEngineData.initSave();
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#if !mobile
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fpsCounter = new FPS(10, 3, 0xFFFFFF);
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addChild(fpsCounter);
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toggleFPS(FlxG.save.data.fps);
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#end
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}
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var game:FlxGame;
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