ANTIALIASING OPTION + GRAMMAR AND PHRASING FIXES
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@ -27,47 +27,48 @@ class OptionsMenu extends MusicBeatState
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var options:Array<OptionCategory> = [
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new OptionCategory("Gameplay", [
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new DFJKOption(controls),
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new DownscrollOption("Change the layout of the strumline."),
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new GhostTapOption("Ghost Tapping is when you tap a direction and it doesn't give you a miss."),
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new Judgement("Customize your Hit Timings (LEFT or RIGHT)"),
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new DownscrollOption("Toggle making the notes scroll down rather than up."),
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new GhostTapOption("Toggle counting pressing a directional input when no arrow is there as a miss."),
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new Judgement("Customize your Hit Timings. (LEFT or RIGHT)"),
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#if desktop
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new FPSCapOption("Cap your FPS"),
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new FPSCapOption("Change your FPS Cap."),
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#end
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new ScrollSpeedOption("Change your scroll speed (1 = Chart dependent)"),
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new ScrollSpeedOption("Change your scroll speed. (1 = Chart dependent)"),
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new AccuracyDOption("Change how accuracy is calculated. (Accurate = Simple, Complex = Milisecond Based)"),
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new ResetButtonOption("Toggle pressing R to gameover."),
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// new OffsetMenu("Get a note offset based off of your inputs!"),
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new CustomizeGameplay("Drag'n'Drop Gameplay Modules around to your preference")
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new CustomizeGameplay("Drag and drop gameplay modules to your prefered positions!")
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]),
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new OptionCategory("Appearance", [
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new DistractionsAndEffectsOption("Toggle stage distractions that can hinder your gameplay."),
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new CamZoomOption("Toggle the camera zoom in-game."),
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new StepManiaOption("Sets the colors of the arrows depending on quantization instead of direction."),
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new AccuracyOption("Display accuracy information."),
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new SongPositionOption("Show the songs current position (as a bar)"),
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new NPSDisplayOption("Shows your current Notes Per Second."),
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new RainbowFPSOption("Make the FPS Counter Rainbow"),
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new CpuStrums("CPU's strumline lights up when a note hits it."),
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new AccuracyOption("Display accuracy information on the info bar."),
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new SongPositionOption("Show the song's current position as a scrolling bar."),
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new NPSDisplayOption("Shows your current Notes Per Second on the info bar."),
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new RainbowFPSOption("Make the FPS Counter flicker through rainbow colors."),
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new CpuStrums("Toggle the CPU's strumline lighting up when it hits a note."),
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]),
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new OptionCategory("Misc", [
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new FPSOption("Toggle the FPS Counter"),
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#if desktop
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new ReplayOption("View replays"),
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#end
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new FlashingLightsOption("Toggle flashing lights that can cause epileptic seizures and strain."),
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new WatermarkOption("Enable and disable all watermarks from the engine."),
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new AntialiasingOption("Toggle antialiasing, improving graphics quality at a slight performance penalty."),
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new ScoreScreen("Show the score screen after the end of a song"),
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new ShowInput("Display every single input in the score screen."),
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new Optimization("No backgrounds, no characters, centered notes, no player 2."),
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new Optimization("No characters or backgrounds. Just a rhythm game, with none of the extra bells and whistles."),
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new GraphicLoading("On startup, cache every character. Significantly decrease load times. (HIGH MEMORY)"),
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new BotPlay("Showcase your charts and mods with autoplay.")
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]),
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new OptionCategory("Manage Save Data", [
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new ResetScoreOption("Reset your score on all songs and weeks."),
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new LockWeeksOption("Reset your storymode progress. (only Tutorial + Week 1 will be unlocked)"),
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new ResetSettings("Reset ALL your settings.")
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new OptionCategory("Saves and Data", [
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#if desktop
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new ReplayOption("View saved song replays."),
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#end
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new ResetScoreOption("Reset your score on all songs and weeks. This is irreversible!"),
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new LockWeeksOption("Reset your story mode progress. This is irreversible!"),
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new ResetSettings("Reset ALL your settings. This is irreversible!")
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])
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];
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@ -89,7 +90,10 @@ class OptionsMenu extends MusicBeatState
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menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
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menuBG.updateHitbox();
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menuBG.screenCenter();
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menuBG.antialiasing = true;
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if(FlxG.save.data.antialiasing)
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{
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menuBG.antialiasing = true;
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}
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add(menuBG);
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grpControls = new FlxTypedGroup<Alphabet>();
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