got prototyping shit workin to an extent
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@ -243,7 +243,7 @@ class PlayState extends MusicBeatState
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notes = new FlxTypedGroup<Note>();
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notes = new FlxTypedGroup<Note>();
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add(notes);
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add(notes);
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var noteData:Array<Dynamic> = [];
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var noteData:Array<Section> = [];
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// NEW SHIT
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// NEW SHIT
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noteData = songData.notes;
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noteData = songData.notes;
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@ -261,8 +261,9 @@ class PlayState extends MusicBeatState
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var totalLength:Int = 0; // Total length of the song, in beats;
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var totalLength:Int = 0; // Total length of the song, in beats;
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for (section in noteData)
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for (section in noteData)
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{
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{
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var dumbassSection:Array<Dynamic> = section;
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var dumbassSection:Array<Dynamic> = section.notes;
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var coolSection:Int = Std.int(section.length / 4);
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var coolSection:Int = Std.int(section.lengthInSteps / 4);
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if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
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if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
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coolSection = 4;
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coolSection = 4;
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