Merge pull request #202 from CyndaquilDAC/antialiasing-fix

Pixel health icons don't antialias anymore
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Kade M 2021-04-13 09:33:57 -07:00 committed by GitHub
commit 7d11dc9081
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@ -15,7 +15,7 @@ class HealthIcon extends FlxSprite
loadGraphic(Paths.image('iconGrid'), true, 150, 150); loadGraphic(Paths.image('iconGrid'), true, 150, 150);
antialiasing = true;
animation.add('bf', [0, 1], 0, false, isPlayer); animation.add('bf', [0, 1], 0, false, isPlayer);
animation.add('bf-car', [0, 1], 0, false, isPlayer); animation.add('bf-car', [0, 1], 0, false, isPlayer);
animation.add('bf-christmas', [0, 1], 0, false, isPlayer); animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
@ -38,6 +38,16 @@ class HealthIcon extends FlxSprite
animation.add('monster', [19, 20], 0, false, isPlayer); animation.add('monster', [19, 20], 0, false, isPlayer);
animation.add('monster-christmas', [19, 20], 0, false, isPlayer); animation.add('monster-christmas', [19, 20], 0, false, isPlayer);
animation.play(char); animation.play(char);
switch(char){
case 'bf-pixel' | 'senpai' | 'senpai-angry' | 'spirit' | 'gf-pixel':
{
}
default:
{
antialiasing = true;
}
}
scrollFactor.set(); scrollFactor.set();
} }