build script fixin
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@ -415,7 +415,10 @@ class PlayState extends FlxTransitionableState
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}
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else
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Conductor.songPosition = FlxG.sound.music.time;
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var playerTurn:Int = totalBeats % (sectionLengths[curSection] * 8);
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var playerTurn:Int = 0;
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if (sectionLengths.length > curSection)
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playerTurn = totalBeats % (sectionLengths[curSection] * 8);
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if (playerTurn == (sectionLengths[curSection] * 8) - 1 && !sectionScored)
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{
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