Fix sustain clipping
banger
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@ -2968,7 +2968,7 @@ class PlayState extends MusicBeatState
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// If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime
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if (!PlayStateChangeables.botPlay)
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{
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit)
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.canBeHit)
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&& daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
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{
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// Clip to strumline
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@ -3009,7 +3009,7 @@ class PlayState extends MusicBeatState
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if (!PlayStateChangeables.botPlay)
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{
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit)
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if ((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit || holdArray[Math.floor(Math.abs(daNote.noteData))] && !daNote.canBeHit)
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&& daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
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{
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// Clip to strumline
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@ -3121,7 +3121,13 @@ class PlayState extends MusicBeatState
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// WIP interpolation shit? Need to fix the pause issue
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// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
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if ((daNote.mustPress && daNote.tooLate && !PlayStateChangeables.useDownscroll || daNote.mustPress && daNote.tooLate
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if (daNote.isSustainNote && daNote.wasGoodHit && Conductor.songPosition >= daNote.strumTime)
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{
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daNote.kill();
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notes.remove(daNote, true);
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daNote.destroy();
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}
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else if ((daNote.mustPress && daNote.tooLate && !PlayStateChangeables.useDownscroll || daNote.mustPress && daNote.tooLate
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&& PlayStateChangeables.useDownscroll)
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&& daNote.mustPress)
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{
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@ -4285,9 +4291,16 @@ class PlayState extends MusicBeatState
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}
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});
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note.kill();
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notes.remove(note, true);
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note.destroy();
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if (!note.isSustainNote)
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{
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note.kill();
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notes.remove(note, true);
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note.destroy();
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}
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else
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{
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note.wasGoodHit = true;
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}
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updateAccuracy();
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}
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