From 818b39ff2028d973e4aa9fe1bf637397a6fe7c04 Mon Sep 17 00:00:00 2001 From: KadeDev Date: Thu, 15 Apr 2021 15:07:08 -0700 Subject: [PATCH] linux build will work now --- source/Note.hx | 2 +- source/PlayState.hx | 6 ++++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/source/Note.hx b/source/Note.hx index de7f8bd..42a8fc7 100644 --- a/source/Note.hx +++ b/source/Note.hx @@ -173,7 +173,7 @@ class Note extends FlxSprite prevNote.animation.play('redhold'); } - prevNote.scale.y *= Conductor.stepCrochet / 50 * 1.5 * FlxG.save.data.scrollSpeed; + prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * FlxG.save.data.scrollSpeed; prevNote.updateHitbox(); // prevNote.setGraphicSize(); } diff --git a/source/PlayState.hx b/source/PlayState.hx index 9f84f48..ee426e6 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -55,8 +55,10 @@ import openfl.display.BlendMode; import openfl.display.StageQuality; import openfl.filters.ShaderFilter; -#if desktop +#if windows import Discord.DiscordClient; +#end +#if desktop import Sys; import sys.FileSystem; #end @@ -2592,7 +2594,7 @@ class PlayState extends MusicBeatState if (daNote.isSustainNote) - daNote.x += daNote.width / 2 + 7; + daNote.x += daNote.width / 2 + 17; //trace(daNote.y); // WIP interpolation shit? Need to fix the pause issue