Scalable text and spacing fix

Added functionality for resizing text using the xScale and yScale arguments of new Alphabet().
Fixed backwards sentences when the x variable was negative and fixed spacing error when x was positive (Basically, the letters bug out if the x in new Alphabet(x, y, text) was anything other than 0).
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Xela10001 2021-08-06 11:08:56 +01:00 committed by GitHub
parent fa77122877
commit 83d694416e
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@ -47,11 +47,20 @@ class Alphabet extends FlxSpriteGroup
var pastX:Float = 0;
var pastY:Float = 0;
public function new(x:Float, y:Float, text:String = "", ?bold:Bool = false, typed:Bool = false, shouldMove:Bool = false)
// ThatGuy: Variables here to be used later
var xScale:Float;
var yScale:Float;
// ThatGuy: Added 2 more variables, xScale and yScale for resizing text
public function new(x:Float, y:Float, text:String = "", ?bold:Bool = false, typed:Bool = false, shouldMove:Bool = false, xScale:Float = 1, yScale:Float = 1)
{
pastX = x;
pastY = y;
// ThatGuy: Have to assign these variables
this.xScale = xScale;
this.yScale = yScale;
super(x, y);
_finalText = text;
@ -111,17 +120,24 @@ class Alphabet extends FlxSpriteGroup
{
if (lastSprite != null)
{
xPos = lastSprite.x + lastSprite.width;
// ThatGuy: This is the line that fixes the spacing error when the x position of this class's objects was anything other than 0
xPos = lastSprite.x - pastX + lastSprite.width;
}
if (lastWasSpace)
{
xPos += 40;
// ThatGuy: Also this line
xPos += 40 * xScale;
lastWasSpace = false;
}
// var letter:AlphaCharacter = new AlphaCharacter(30 * loopNum, 0);
var letter:AlphaCharacter = new AlphaCharacter(xPos, 0);
// ThatGuy: These are the lines that change the individual scaling of each character
letter.scale.set(xScale, yScale);
letter.updateHitbox();
listOAlphabets.add(letter);
if (isBold)
@ -147,6 +163,7 @@ class Alphabet extends FlxSpriteGroup
public var personTalking:String = 'gf';
// ThatGuy: THIS FUNCTION ISNT CHANGED! Because i dont use it lol
public function startTypedText():Void
{
_finalText = text;
@ -278,7 +295,10 @@ class AlphaCharacter extends FlxSprite
super(x, y);
var tex = Paths.getSparrowAtlas('alphabet');
frames = tex;
antialiasing = FlxG.save.data.antialiasing;
if(FlxG.save.data.antialiasing)
{
antialiasing = true;
}
}
public function createBold(letter:String)