changelog's
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docs/changelogs/changelog-1.6.2.md
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docs/changelogs/changelog-1.6.2.md
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# Latest (master) changelog/Changelog
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Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
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### Additions
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- Added a Instant Respawn Option
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- Added the ability to select and modify notes in the editor
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- Added the ability for note specific alternative animation toggles
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- Added copy and paste (with ctrl z support) while selecting notes
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- Added 12th and 24th snaps
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### Changes
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- Play Here option changed for the better
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- Changed left or right in the charter to skip forward or backward a section
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- Optimized gameplay (less lag??)
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- Optimized the chart editor (less lag on longer songs, and faster load times)
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- Gameplay Customization now allows for you to change the zoom of the play field
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- SM Files now give you more details on why they can't be loaded.
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### Bugfixes
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- Fixed stutter at the start of a song
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- Fixed a bunch of week 6 crashing related issues
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- Fixed tutorial crashing on story mode
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- Fixed notes in an SM file desyncing with sections
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- Fixed scroll speed changes so they work when more then one of them exist
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- Fixed steps reseting to 0 on a bpm change IN gameplay
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- Fixed claps so they're based on time instead of the note's y position
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- Swap Section no longer breaks with duets
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# Changelogs
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# Changelogs
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- [Latest](latest) (Contains changes that are not in a release yet)
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- [Latest](latest) (Contains changes that are not in a release yet)
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- [1.6.2](changelog-1.6.2)
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- [1.6.1](changelog-1.6.1)
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- [1.6.1](changelog-1.6.1)
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- [1.6](changelog-1.6)
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- [1.6](changelog-1.6)
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- [1.5.4](changelog-1.5.4)
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- [1.5.4](changelog-1.5.4)
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@ -38,7 +38,7 @@ class MainMenuState extends MusicBeatState
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var newGaming2:FlxText;
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var newGaming2:FlxText;
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public static var firstStart:Bool = true;
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public static var firstStart:Bool = true;
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public static var nightly:String = "pre-release2";
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public static var nightly:String = "";
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public static var kadeEngineVer:String = "1.6.2" + nightly;
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public static var kadeEngineVer:String = "1.6.2" + nightly;
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public static var gameVer:String = "0.2.7.1";
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public static var gameVer:String = "0.2.7.1";
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@ -30,6 +30,8 @@ class SMFile
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{
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{
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_fileData = data;
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_fileData = data;
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// Gather header data
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// Gather header data
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var headerData = "";
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var headerData = "";
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var inc = 0;
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var inc = 0;
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@ -42,9 +44,16 @@ class SMFile
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header = new SMHeader(headerData.split(';'));
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header = new SMHeader(headerData.split(';'));
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if (!StringTools.contains(header.MUSIC,"ogg"))
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if (_fileData.toString().split("#NOTES").length > 2)
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{
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{
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Application.current.window.alert("The music MUST be an OGG File.","SM File loading (" + header.TITLE + ")");
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Application.current.window.alert("The chart must only have 1 difficulty, this one has " + (_fileData.toString().split("#NOTES").length - 1),"SM File loading (" + header.TITLE + ")");
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isValid = false;
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return;
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}
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if (!StringTools.contains(header.MUSIC.toLowerCase(),"ogg"))
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{
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Application.current.window.alert("The music MUST be an OGG File, make sure the sm file has the right music property.","SM File loading (" + header.TITLE + ")");
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isValid = false;
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isValid = false;
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return;
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return;
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}
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}
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@ -66,6 +75,8 @@ class SMFile
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measures = [];
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measures = [];
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var measure = "";
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var measure = "";
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trace(data[inc - 1]);
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trace(data[inc - 1]);
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@ -284,7 +295,6 @@ class SMFile
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{
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{
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song.eventObjects = header.changeEvents;
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song.eventObjects = header.changeEvents;
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}
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}
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/*var newSections = [];
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/*var newSections = [];
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for(s in 0...song.notes.length) // lets go ahead and make sure each note is actually in their own section haha
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for(s in 0...song.notes.length) // lets go ahead and make sure each note is actually in their own section haha
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