changelog's

This commit is contained in:
KadeDeveloper 2021-08-14 13:48:34 -07:00
parent 500dd5dd5c
commit 84c4e95ad0
4 changed files with 43 additions and 4 deletions

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@ -0,0 +1,28 @@
# Latest (master) changelog/Changelog
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
### Additions
- Added a Instant Respawn Option
- Added the ability to select and modify notes in the editor
- Added the ability for note specific alternative animation toggles
- Added copy and paste (with ctrl z support) while selecting notes
- Added 12th and 24th snaps
### Changes
- Play Here option changed for the better
- Changed left or right in the charter to skip forward or backward a section
- Optimized gameplay (less lag??)
- Optimized the chart editor (less lag on longer songs, and faster load times)
- Gameplay Customization now allows for you to change the zoom of the play field
- SM Files now give you more details on why they can't be loaded.
### Bugfixes
- Fixed stutter at the start of a song
- Fixed a bunch of week 6 crashing related issues
- Fixed tutorial crashing on story mode
- Fixed notes in an SM file desyncing with sections
- Fixed scroll speed changes so they work when more then one of them exist
- Fixed steps reseting to 0 on a bpm change IN gameplay
- Fixed claps so they're based on time instead of the note's y position
- Swap Section no longer breaks with duets

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@ -1,6 +1,7 @@
# Changelogs # Changelogs
- [Latest](latest) (Contains changes that are not in a release yet) - [Latest](latest) (Contains changes that are not in a release yet)
- [1.6.2](changelog-1.6.2)
- [1.6.1](changelog-1.6.1) - [1.6.1](changelog-1.6.1)
- [1.6](changelog-1.6) - [1.6](changelog-1.6)
- [1.5.4](changelog-1.5.4) - [1.5.4](changelog-1.5.4)

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@ -38,7 +38,7 @@ class MainMenuState extends MusicBeatState
var newGaming2:FlxText; var newGaming2:FlxText;
public static var firstStart:Bool = true; public static var firstStart:Bool = true;
public static var nightly:String = "pre-release2"; public static var nightly:String = "";
public static var kadeEngineVer:String = "1.6.2" + nightly; public static var kadeEngineVer:String = "1.6.2" + nightly;
public static var gameVer:String = "0.2.7.1"; public static var gameVer:String = "0.2.7.1";

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@ -30,6 +30,8 @@ class SMFile
{ {
_fileData = data; _fileData = data;
// Gather header data // Gather header data
var headerData = ""; var headerData = "";
var inc = 0; var inc = 0;
@ -42,9 +44,16 @@ class SMFile
header = new SMHeader(headerData.split(';')); header = new SMHeader(headerData.split(';'));
if (!StringTools.contains(header.MUSIC,"ogg")) if (_fileData.toString().split("#NOTES").length > 2)
{ {
Application.current.window.alert("The music MUST be an OGG File.","SM File loading (" + header.TITLE + ")"); Application.current.window.alert("The chart must only have 1 difficulty, this one has " + (_fileData.toString().split("#NOTES").length - 1),"SM File loading (" + header.TITLE + ")");
isValid = false;
return;
}
if (!StringTools.contains(header.MUSIC.toLowerCase(),"ogg"))
{
Application.current.window.alert("The music MUST be an OGG File, make sure the sm file has the right music property.","SM File loading (" + header.TITLE + ")");
isValid = false; isValid = false;
return; return;
} }
@ -66,6 +75,8 @@ class SMFile
measures = []; measures = [];
var measure = ""; var measure = "";
trace(data[inc - 1]); trace(data[inc - 1]);
@ -284,7 +295,6 @@ class SMFile
{ {
song.eventObjects = header.changeEvents; song.eventObjects = header.changeEvents;
} }
/*var newSections = []; /*var newSections = [];
for(s in 0...song.notes.length) // lets go ahead and make sure each note is actually in their own section haha for(s in 0...song.notes.length) // lets go ahead and make sure each note is actually in their own section haha