some tweaks to mashing recovery and stuff

This commit is contained in:
KadeDev 2021-03-20 02:48:43 -07:00
parent 9271aad976
commit 85ce4a0ceb

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@ -2401,7 +2401,7 @@ class PlayState extends MusicBeatState
// ANTI MASH CODE FOR THE BOYS // ANTI MASH CODE FOR THE BOYS
if (mashing <= getKeyPresses(note) && mashViolations < 3) if (mashing <= getKeyPresses(note) && mashViolations < 2)
{ {
mashViolations++; mashViolations++;
goodNoteHit(note, (mashing <= getKeyPresses(note))); goodNoteHit(note, (mashing <= getKeyPresses(note)));
@ -2411,6 +2411,9 @@ class PlayState extends MusicBeatState
playerStrums.members[note.noteData].animation.play('static'); playerStrums.members[note.noteData].animation.play('static');
trace('mash ' + mashing); trace('mash ' + mashing);
} }
if (mashing != 0)
mashing = 0;
} }
else if (!theFunne) else if (!theFunne)
{ {
@ -2420,8 +2423,6 @@ class PlayState extends MusicBeatState
function goodNoteHit(note:Note, resetMashViolation = true):Void function goodNoteHit(note:Note, resetMashViolation = true):Void
{ {
if (mashing != 0)
mashing = 0;
if (resetMashViolation) if (resetMashViolation)
mashViolations = 0; mashViolations = 0;