some tweaks to mashing recovery and stuff
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@ -2401,7 +2401,7 @@ class PlayState extends MusicBeatState
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// ANTI MASH CODE FOR THE BOYS
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if (mashing <= getKeyPresses(note) && mashViolations < 3)
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if (mashing <= getKeyPresses(note) && mashViolations < 2)
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{
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mashViolations++;
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goodNoteHit(note, (mashing <= getKeyPresses(note)));
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@ -2411,6 +2411,9 @@ class PlayState extends MusicBeatState
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playerStrums.members[note.noteData].animation.play('static');
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trace('mash ' + mashing);
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}
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if (mashing != 0)
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mashing = 0;
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}
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else if (!theFunne)
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{
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@ -2420,8 +2423,6 @@ class PlayState extends MusicBeatState
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function goodNoteHit(note:Note, resetMashViolation = true):Void
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{
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if (mashing != 0)
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mashing = 0;
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if (resetMashViolation)
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mashViolations = 0;
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