added debugs and cheats and we usin fmod
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70
Preloader.hx
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70
Preloader.hx
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package ;
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import flixel.system.FlxBasePreloader;
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import openfl.display.Sprite;
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import flash.text.Font;
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import flash.text.TextField;
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import flash.text.TextFormat;
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import flash.display.Bitmap;
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import flash.display.BitmapData;
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import flash.display.BlendMode;
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import flash.display.Sprite;
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import flash.Lib;
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import flixel.FlxG;
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@:bitmap("assets/images/preloaderArt.png") class LogoImage extends BitmapData { }
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class Preloader extends FlxBasePreloader
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{
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#if !js
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public function new(MinDisplayTime:Float=5, ?AllowedURLs:Array<String>)
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{
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super(MinDisplayTime, AllowedURLs);
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}
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var logo:Sprite;
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override function create():Void
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{
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this._width = Lib.current.stage.stageWidth;
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this._height = Lib.current.stage.stageHeight;
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var ratio:Float = this._width / 800; //This allows us to scale assets depending on the size of the screen.
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logo = new Sprite();
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logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class.
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logo.scaleX = logo.scaleY = ratio;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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addChild(logo); //Adds the graphic to the NMEPreloader's buffer.
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super.create();
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}
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override function update(Percent:Float):Void
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{
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if (Percent < 0.1)
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{
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logo.alpha = 0;
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}
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else if (Percent < 0.25)
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{
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logo.alpha = 0;
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}
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else if (Percent < 0.5)
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{
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logo.alpha = 1;
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}
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else if ((Percent > 0.75) && (Percent < 0.9))
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{
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logo.alpha = 0;
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}
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else if (Percent > 0.9)
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{
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logo.alpha = 1;
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}
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super.update(Percent);
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}
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#end
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}
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