fix miss animations
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@ -1037,13 +1037,13 @@ class PlayState extends MusicBeatState
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switch (direction)
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{
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case 1:
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boyfriend.playAnim('singUPmiss', true);
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case 2:
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boyfriend.playAnim('singRIGHTmiss', true);
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boyfriend.playAnim('singUPmiss', true);
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case 3:
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boyfriend.playAnim('singRIGHTmiss', true);
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case 1:
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boyfriend.playAnim('singDOWNmiss', true);
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case 4:
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case 0:
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boyfriend.playAnim('singLEFTmiss', true);
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}
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}
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@ -1160,10 +1160,7 @@ class PlayState extends MusicBeatState
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if (generatedMusic)
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{
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notes.forEachAlive(function(daNote:Note)
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{
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notes.sort(FlxSort.byY, FlxSort.DESCENDING);
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});
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notes.sort(FlxSort.byY, FlxSort.DESCENDING);
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}
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if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
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