fix miss animations

This commit is contained in:
Cameron Taylor 2020-10-24 02:36:50 -07:00
parent 6c7d5b3f1b
commit 87286b68c0
3 changed files with 7 additions and 10 deletions

View File

@ -5,7 +5,7 @@ cd ..
echo BUILDING GAME echo BUILDING GAME
lime build html5 -debug lime build html5 -debug
echo UPLOADING TO ITCH echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/funkin:html5 butler push ./export/debug/html5/bin ninja-muffin24/funkin:html5
butler status ninja-muffin24/funkin:html5 butler status ninja-muffin24/funkin:html5
echo ITCH SHIT UPDATED LMAOOOOO echo ITCH SHIT UPDATED LMAOOOOO
pause pause

View File

@ -78,7 +78,7 @@ class Note extends FlxSprite
animation.play('redScroll'); animation.play('redScroll');
} }
trace(prevNote); // trace(prevNote);
if (isSustainNote && prevNote != null) if (isSustainNote && prevNote != null)
{ {

View File

@ -1037,13 +1037,13 @@ class PlayState extends MusicBeatState
switch (direction) switch (direction)
{ {
case 1:
boyfriend.playAnim('singUPmiss', true);
case 2: case 2:
boyfriend.playAnim('singRIGHTmiss', true); boyfriend.playAnim('singUPmiss', true);
case 3: case 3:
boyfriend.playAnim('singRIGHTmiss', true);
case 1:
boyfriend.playAnim('singDOWNmiss', true); boyfriend.playAnim('singDOWNmiss', true);
case 4: case 0:
boyfriend.playAnim('singLEFTmiss', true); boyfriend.playAnim('singLEFTmiss', true);
} }
} }
@ -1160,10 +1160,7 @@ class PlayState extends MusicBeatState
if (generatedMusic) if (generatedMusic)
{ {
notes.forEachAlive(function(daNote:Note) notes.sort(FlxSort.byY, FlxSort.DESCENDING);
{
notes.sort(FlxSort.byY, FlxSort.DESCENDING);
});
} }
if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0) if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)