Gameplay Customization
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@ -124,7 +124,7 @@ class Character extends FlxSprite
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case 'dad':
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// DAD ANIMATION LOADING CODE
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tex = Paths.getSparrowAtlas('DADDY_DEAREST');
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tex = Paths.getSparrowAtlas('DADDY_DEAREST','shared');
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frames = tex;
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animation.addByPrefix('idle', 'Dad idle dance', 24);
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animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
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@ -267,7 +267,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'bf':
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var tex = Paths.getSparrowAtlas('BOYFRIEND');
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var tex = Paths.getSparrowAtlas('BOYFRIEND','shared');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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