Gameplay Customization
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@ -30,5 +30,12 @@ class KadeEngineData
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if (FlxG.save.data.fps == null)
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FlxG.save.data.fps = false;
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if (FlxG.save.data.changedHit == null)
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{
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FlxG.save.data.changedHitX = -1;
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FlxG.save.data.changedHitY = -1;
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FlxG.save.data.changedHit = false;
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}
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}
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}
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