Gameplay Customization
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@ -2160,6 +2160,12 @@ class PlayState extends MusicBeatState
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rating.screenCenter();
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rating.y -= 50;
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rating.x = coolText.x - 125;
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if (FlxG.save.data.changedHit)
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{
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rating.x = FlxG.save.data.changedHitX;
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rating.y = FlxG.save.data.changedHitY;
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}
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rating.acceleration.y = 550;
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rating.velocity.y -= FlxG.random.int(140, 175);
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rating.velocity.x -= FlxG.random.int(0, 10);
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