some more fixes so botplay works
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@ -3937,11 +3937,11 @@ class PlayState extends MusicBeatState
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if (i != null)
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replayAna.anaArray.push(i); // put em all there
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}
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if (PlayStateChangeables.botPlay)
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notes.forEachAlive(function(daNote:Note)
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{
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if ((daNote.mustPress && daNote.tooLate && !PlayStateChangeables.useDownscroll || daNote.mustPress && daNote.tooLate
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&& PlayStateChangeables.useDownscroll)
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&& daNote.mustPress && PlayStateChangeables.botPlay)
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daNote.rating = Ratings.CalculateRating(-(daNote.strumTime - Conductor.songPosition), Math.floor((PlayStateChangeables.safeFrames / 60) * 1000));
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if (daNote.canBeHit && !daNote.tooLate && daNote.mustPress && daNote.rating == "sick")
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{
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// Force good note hit regardless if it's too late to hit it or not as a fail safe
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if (loadRep)
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@ -106,11 +106,7 @@ class Ratings
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// IF LEMON SEES THIS I'M SORRY :(
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// trace('Hit Info\nDifference: ' + noteDiff + '\nZone: ' + Conductor.safeZoneOffset * 1.5 + "\nTS: " + customTimeScale + "\nLate: " + 155 * customTimeScale);
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if (FlxG.save.data.botplay && !PlayState.loadRep)
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return "sick"; // FUNNY
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var rating = checkRating(noteDiff,customTimeScale);
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