diff --git a/Project.xml b/Project.xml
index 08b9a5a..0de6121 100644
--- a/Project.xml
+++ b/Project.xml
@@ -116,7 +116,7 @@
-
+
diff --git a/source/Discord.hx b/source/Discord.hx
index 5dc9c64..f48bf4b 100644
--- a/source/Discord.hx
+++ b/source/Discord.hx
@@ -1,3 +1,4 @@
+# if windows
package;
import Sys.sleep;
@@ -84,4 +85,5 @@ class DiscordClient
//trace('Discord RPC Updated. Arguments: $details, $state, $smallImageKey, $hasStartTimestamp, $endTimestamp');
}
-}
\ No newline at end of file
+}
+#end
\ No newline at end of file
diff --git a/source/FreeplayState.hx b/source/FreeplayState.hx
index 145f2fc..b7efe64 100644
--- a/source/FreeplayState.hx
+++ b/source/FreeplayState.hx
@@ -11,7 +11,7 @@ import flixel.util.FlxColor;
import lime.utils.Assets;
-#if desktop
+#if windows
import Discord.DiscordClient;
#end
@@ -53,7 +53,7 @@ class FreeplayState extends MusicBeatState
}
*/
- #if desktop
+ #if windows
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
diff --git a/source/GameplayCustomizeState.hx b/source/GameplayCustomizeState.hx
index 355691e..b3991c8 100644
--- a/source/GameplayCustomizeState.hx
+++ b/source/GameplayCustomizeState.hx
@@ -2,7 +2,7 @@ import flixel.math.FlxMath;
import flixel.FlxCamera;
import flixel.math.FlxPoint;
import flixel.FlxObject;
-#if desktop
+#if windows
import Discord.DiscordClient;
import sys.thread.Thread;
#end
@@ -33,7 +33,7 @@ class GameplayCustomizeState extends MusicBeatState
private var camHUD:FlxCamera;
public override function create() {
- #if desktop
+ #if windows
// Updating Discord Rich Presence
DiscordClient.changePresence("Customizing Gameplay", null);
#end
diff --git a/source/MainMenuState.hx b/source/MainMenuState.hx
index f33ad95..0351715 100644
--- a/source/MainMenuState.hx
+++ b/source/MainMenuState.hx
@@ -14,7 +14,7 @@ import flixel.util.FlxColor;
import io.newgrounds.NG;
import lime.app.Application;
-#if desktop
+#if windows
import Discord.DiscordClient;
#end
@@ -46,7 +46,7 @@ class MainMenuState extends MusicBeatState
override function create()
{
- #if desktop
+ #if windows
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
diff --git a/source/MusicBeatState.hx b/source/MusicBeatState.hx
index 3900654..29260f8 100644
--- a/source/MusicBeatState.hx
+++ b/source/MusicBeatState.hx
@@ -1,6 +1,8 @@
package;
+#if windows
import Discord.DiscordClient;
+#end
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import openfl.Lib;
diff --git a/source/PlayState.hx b/source/PlayState.hx
index 415de42..aa54b97 100644
--- a/source/PlayState.hx
+++ b/source/PlayState.hx
@@ -40,7 +40,7 @@ import openfl.display.BlendMode;
import openfl.display.StageQuality;
import openfl.filters.ShaderFilter;
-#if desktop
+#if windows
import Discord.DiscordClient;
#end
@@ -72,7 +72,7 @@ class PlayState extends MusicBeatState
var songLength:Float = 0;
- #if desktop
+ #if windows
// Discord RPC variables
var storyDifficultyText:String = "";
var iconRPC:String = "";
@@ -197,7 +197,7 @@ class PlayState extends MusicBeatState
repPresses = 0;
repReleases = 0;
- #if desktop
+ #if windows
// Making difficulty text for Discord Rich Presence.
switch (storyDifficulty)
{
@@ -1192,7 +1192,7 @@ class PlayState extends MusicBeatState
default: allowedToHeadbang = false;
}
- #if desktop
+ #if windows
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
@@ -1421,7 +1421,7 @@ class PlayState extends MusicBeatState
vocals.pause();
}
- #if desktop
+ #if windows
DiscordClient.changePresence("PAUSED on " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "Acc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
if (!startTimer.finished)
@@ -1444,7 +1444,7 @@ class PlayState extends MusicBeatState
startTimer.active = true;
paused = false;
- #if desktop
+ #if windows
if (startTimer.finished)
{
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses, iconRPC, true, songLength - Conductor.songPosition);
@@ -1469,7 +1469,7 @@ class PlayState extends MusicBeatState
vocals.time = Conductor.songPosition;
vocals.play();
- #if desktop
+ #if windows
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(), "\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
}
@@ -1655,7 +1655,7 @@ class PlayState extends MusicBeatState
if (FlxG.keys.justPressed.SEVEN)
{
- #if desktop
+ #if windows
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
FlxG.switchState(new ChartingState());
@@ -1940,7 +1940,7 @@ class PlayState extends MusicBeatState
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
- #if desktop
+ #if windows
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("GAME OVER -- " + SONG.song + " (" + storyDifficultyText + ") " + generateRanking(),"\nAcc: " + truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
@@ -3111,7 +3111,7 @@ class PlayState extends MusicBeatState
// yes this updates every step.
// yes this is bad
// but i'm doing it to update misses and accuracy
- #if desktop
+ #if windows
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
diff --git a/source/StoryMenuState.hx b/source/StoryMenuState.hx
index c2e1cb7..a7677a5 100644
--- a/source/StoryMenuState.hx
+++ b/source/StoryMenuState.hx
@@ -13,7 +13,7 @@ import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import lime.net.curl.CURLCode;
-#if desktop
+#if windows
import Discord.DiscordClient;
#end
@@ -74,7 +74,7 @@ class StoryMenuState extends MusicBeatState
override function create()
{
- #if desktop
+ #if windows
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
diff --git a/source/TitleState.hx b/source/TitleState.hx
index ec98454..e38e58e 100644
--- a/source/TitleState.hx
+++ b/source/TitleState.hx
@@ -24,8 +24,11 @@ import io.newgrounds.NG;
import lime.app.Application;
import openfl.Assets;
-#if desktop
+#if windows
import Discord.DiscordClient;
+#end
+
+#if desktop
import sys.thread.Thread;
#end
@@ -59,7 +62,7 @@ class TitleState extends MusicBeatState
PlayerSettings.init();
- #if desktop
+ #if windows
DiscordClient.initialize();
Application.current.onExit.add (function (exitCode) {