MOD SHIT IN PROGRESS
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@ -31,7 +31,7 @@ class Character extends FlxSprite
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{
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case 'gf':
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// GIRLFRIEND CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/GF_assets.png', 'assets/images/GF_assets.xml');
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frames = tex;
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animation.addByPrefix('cheer', 'GF Cheer', 24, false);
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animation.addByPrefix('singLEFT', 'GF left note', 24, false);
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@ -63,7 +63,7 @@ class Character extends FlxSprite
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case 'dad':
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// DAD ANIMATION LOADING CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/DADDY_DEAREST.png', 'assets/images/DADDY_DEAREST.xml');
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frames = tex;
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animation.addByPrefix('idle', 'Dad idle dance', 24);
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animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
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@ -78,7 +78,7 @@ class Character extends FlxSprite
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addOffset("singLEFT", -10, 10);
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addOffset("singDOWN", 0, -30);
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case 'spooky':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.spooky_kids_assets__png, AssetPaths.spooky_kids_assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/spooky_kids_assets.png', 'assets/images/spooky_kids_assets.xml');
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frames = tex;
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animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false);
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animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false);
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@ -97,7 +97,7 @@ class Character extends FlxSprite
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playAnim('danceRight');
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case 'mom':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Mom_Assets__png, AssetPaths.Mom_Assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/Mom_Assets.png', 'assets/images/Mom_Assets.xml');
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frames = tex;
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animation.addByPrefix('idle', "Mom Idle", 24, false);
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@ -116,7 +116,7 @@ class Character extends FlxSprite
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addOffset("singLEFT", 250, -23);
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addOffset("singDOWN", 20, -160);
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case 'monster':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Monster_Assets__png, AssetPaths.Monster_Assets__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/Monster_Assets.png', 'assets/images/Monster_Assets.xml');
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frames = tex;
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animation.addByPrefix('idle', 'monster idle', 24);
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animation.addByPrefix('singUP', 'monster up note', 24, false);
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@ -131,7 +131,7 @@ class Character extends FlxSprite
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addOffset("singDOWN", -30, -40);
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playAnim('idle');
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case 'pico':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
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tex = FlxAtlasFrames.fromSparrow('assets/images/.Pico_FNF_assetss.png', 'assets/images/Pico_FNF_assetss.xml');
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frames = tex;
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animation.addByPrefix('idle', "Pico Idle Dance", 24);
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animation.addByPrefix('singUP', 'pico Up note0', 24, false);
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@ -170,7 +170,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'bf':
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
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var tex = FlxAtlasFrames.fromSparrow('assets/images/BOYFRIEND.png', 'assets/images/BOYFRIEND.xml');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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