fix the sutter at the start of the song
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b166733830
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8d6e9d88fa
@ -1695,65 +1695,9 @@ class PlayState extends MusicBeatState
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previousFrameTime = FlxG.game.ticks;
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previousFrameTime = FlxG.game.ticks;
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lastReportedPlayheadPosition = 0;
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lastReportedPlayheadPosition = 0;
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if (!paused)
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FlxG.sound.music.play();
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{
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#if sys
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if (!isStoryMode && isSM)
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{
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trace("Loading " + pathToSm + "/" + sm.header.MUSIC);
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var bytes = File.getBytes(pathToSm + "/" + sm.header.MUSIC);
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var sound = new Sound();
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sound.loadCompressedDataFromByteArray(bytes.getData(), bytes.length);
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FlxG.sound.playMusic(sound);
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}
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else
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FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
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#else
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FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
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#end
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}
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FlxG.sound.music.onComplete = endSong;
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vocals.play();
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vocals.play();
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// Song duration in a float, useful for the time left feature
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songLength = FlxG.sound.music.length;
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if (FlxG.save.data.songPosition)
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{
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remove(songPosBG);
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remove(songPosBar);
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remove(songName);
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songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar'));
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if (PlayStateChangeables.useDownscroll)
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songPosBG.y = FlxG.height * 0.9 + 45;
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songPosBG.screenCenter(X);
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songPosBG.scrollFactor.set();
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add(songPosBG);
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songPosBar = new FlxBar(songPosBG.x
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+ 4, songPosBG.y
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+ 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this,
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'songPositionBar', 0, songLength
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- 1000);
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songPosBar.numDivisions = 1000;
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songPosBar.scrollFactor.set();
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songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME);
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add(songPosBar);
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var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5), songPosBG.y, 0, SONG.song, 16);
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if (PlayStateChangeables.useDownscroll)
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songName.y -= 3;
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songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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songName.scrollFactor.set();
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add(songName);
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songPosBG.cameras = [camHUD];
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songPosBar.cameras = [camHUD];
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songName.cameras = [camHUD];
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}
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// Song check real quick
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// Song check real quick
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switch (curSong)
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switch (curSong)
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{
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{
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@ -1820,6 +1764,66 @@ class PlayState extends MusicBeatState
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FlxG.sound.list.add(vocals);
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FlxG.sound.list.add(vocals);
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if (!paused)
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{
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#if sys
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if (!isStoryMode && isSM)
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{
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trace("Loading " + pathToSm + "/" + sm.header.MUSIC);
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var bytes = File.getBytes(pathToSm + "/" + sm.header.MUSIC);
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var sound = new Sound();
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sound.loadCompressedDataFromByteArray(bytes.getData(), bytes.length);
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FlxG.sound.playMusic(sound);
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}
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else
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FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
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#else
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FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
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#end
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}
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FlxG.sound.music.onComplete = endSong;
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FlxG.sound.music.pause();
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// Song duration in a float, useful for the time left feature
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songLength = FlxG.sound.music.length;
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if (FlxG.save.data.songPosition)
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{
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remove(songPosBG);
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remove(songPosBar);
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remove(songName);
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songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar'));
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if (PlayStateChangeables.useDownscroll)
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songPosBG.y = FlxG.height * 0.9 + 45;
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songPosBG.screenCenter(X);
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songPosBG.scrollFactor.set();
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add(songPosBG);
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songPosBar = new FlxBar(songPosBG.x
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+ 4, songPosBG.y
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+ 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this,
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'songPositionBar', 0, songLength
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- 1000);
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songPosBar.numDivisions = 1000;
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songPosBar.scrollFactor.set();
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songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME);
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add(songPosBar);
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var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5), songPosBG.y, 0, SONG.song, 16);
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if (PlayStateChangeables.useDownscroll)
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songName.y -= 3;
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songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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songName.scrollFactor.set();
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add(songName);
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songPosBG.cameras = [camHUD];
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songPosBar.cameras = [camHUD];
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songName.cameras = [camHUD];
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}
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notes = new FlxTypedGroup<Note>();
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notes = new FlxTypedGroup<Note>();
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add(notes);
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add(notes);
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