Add memory usage indicator and add GC toggle

This commit is contained in:
AirDog46
2025-05-18 00:54:25 +03:00
parent e03cd7d1c3
commit 903970c542
9 changed files with 108 additions and 13 deletions

View File

@@ -46,10 +46,10 @@ class KadeEngineData
if (FlxG.save.data.fpsRain == null)
FlxG.save.data.fpsRain = false;
if (FlxG.save.data.fpsCap == null)
FlxG.save.data.fpsCap = 120;
/*if (FlxG.save.data.fpsCap == null)
FlxG.save.data.fpsCap = 120;*/
if (FlxG.save.data.fpsCap > 285 || FlxG.save.data.fpsCap < 60)
if (FlxG.save.data.fpsCap > 1000 || FlxG.save.data.fpsCap < 60)
FlxG.save.data.fpsCap = 120; // baby proof so you can't hard lock ur copy of kade engine
if (FlxG.save.data.scrollSpeed == null)
@@ -118,6 +118,9 @@ class KadeEngineData
if (FlxG.save.data.zoom == null)
FlxG.save.data.zoom = 1;
if (FlxG.save.data.GC == null)
FlxG.save.data.GC == true;
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
KeyBinds.gamepad = gamepad != null;