you can like write notes with keybinds
This commit is contained in:
parent
43e12a89bf
commit
931cbab58b
@ -1,5 +1,7 @@
|
||||
package;
|
||||
|
||||
import flixel.addons.ui.FlxUIText;
|
||||
import haxe.zip.Writer;
|
||||
import Conductor.BPMChangeEvent;
|
||||
import Section.SwagSection;
|
||||
import Song.SwagSong;
|
||||
@ -56,7 +58,7 @@ class ChartingState extends MusicBeatState
|
||||
var curSong:String = 'Dadbattle';
|
||||
var amountSteps:Int = 0;
|
||||
var bullshitUI:FlxGroup;
|
||||
|
||||
var writingNotesText:FlxText;
|
||||
var highlight:FlxSprite;
|
||||
|
||||
var GRID_SIZE:Int = 40;
|
||||
@ -215,6 +217,19 @@ class ChartingState extends MusicBeatState
|
||||
loadJson(_song.song.toLowerCase());
|
||||
});
|
||||
|
||||
|
||||
var restart = new FlxButton(10,140,"Reset", function()
|
||||
{
|
||||
for (ii in 0..._song.notes.length)
|
||||
{
|
||||
for (i in 0..._song.notes[ii].sectionNotes.length)
|
||||
{
|
||||
_song.notes[ii].sectionNotes = [];
|
||||
}
|
||||
}
|
||||
resetSection(true);
|
||||
});
|
||||
|
||||
var loadAutosaveBtn:FlxButton = new FlxButton(reloadSongJson.x, reloadSongJson.y + 30, 'load autosave', loadAutosave);
|
||||
|
||||
var stepperSpeed:FlxUINumericStepper = new FlxUINumericStepper(10, 80, 0.1, 1, 0.1, 10, 1);
|
||||
@ -243,7 +258,7 @@ class ChartingState extends MusicBeatState
|
||||
var tab_group_song = new FlxUI(null, UI_box);
|
||||
tab_group_song.name = "Song";
|
||||
tab_group_song.add(UI_songTitle);
|
||||
|
||||
tab_group_song.add(restart);
|
||||
tab_group_song.add(check_voices);
|
||||
tab_group_song.add(check_mute_inst);
|
||||
tab_group_song.add(saveButton);
|
||||
@ -326,17 +341,23 @@ class ChartingState extends MusicBeatState
|
||||
|
||||
var stepperSusLength:FlxUINumericStepper;
|
||||
|
||||
var tab_group_note:FlxUI;
|
||||
|
||||
function addNoteUI():Void
|
||||
{
|
||||
var tab_group_note = new FlxUI(null, UI_box);
|
||||
tab_group_note = new FlxUI(null, UI_box);
|
||||
tab_group_note.name = 'Note';
|
||||
|
||||
writingNotesText = new FlxUIText(20,100, 0, "");
|
||||
writingNotesText.setFormat("Arial",20,FlxColor.WHITE,FlxTextAlign.LEFT,FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
|
||||
|
||||
stepperSusLength = new FlxUINumericStepper(10, 10, Conductor.stepCrochet / 2, 0, 0, Conductor.stepCrochet * 16 * 4);
|
||||
stepperSusLength.value = 0;
|
||||
stepperSusLength.name = 'note_susLength';
|
||||
|
||||
var applyLength:FlxButton = new FlxButton(100, 10, 'Apply');
|
||||
|
||||
tab_group_note.add(writingNotesText);
|
||||
tab_group_note.add(stepperSusLength);
|
||||
tab_group_note.add(applyLength);
|
||||
|
||||
@ -482,13 +503,57 @@ class ChartingState extends MusicBeatState
|
||||
return daPos;
|
||||
}
|
||||
|
||||
var writingNotes:Bool = false;
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
curStep = recalculateSteps();
|
||||
|
||||
if (FlxG.keys.justPressed.ALT && UI_box.selected_tab == 0)
|
||||
{
|
||||
writingNotes = !writingNotes;
|
||||
}
|
||||
|
||||
if (writingNotes)
|
||||
writingNotesText.text = "WRITING NOTES";
|
||||
else
|
||||
writingNotesText.text = "";
|
||||
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
_song.song = typingShit.text;
|
||||
|
||||
var upP = controls.UP_P;
|
||||
var rightP = controls.RIGHT_P;
|
||||
var downP = controls.DOWN_P;
|
||||
var leftP = controls.LEFT_P;
|
||||
|
||||
var controlArray:Array<Bool> = [leftP, downP, upP, rightP];
|
||||
|
||||
if ((upP || rightP || downP || leftP) && writingNotes)
|
||||
{
|
||||
for(i in 0...controlArray.length)
|
||||
{
|
||||
if (controlArray[i])
|
||||
{
|
||||
for (n in 0..._song.notes[curSection].sectionNotes.length)
|
||||
{
|
||||
var note = _song.notes[curSection].sectionNotes[n];
|
||||
if (note == null)
|
||||
continue;
|
||||
if (note[0] == Conductor.songPosition && note[1] % 4 == i)
|
||||
{
|
||||
trace('GAMING');
|
||||
_song.notes[curSection].sectionNotes.remove(note);
|
||||
}
|
||||
}
|
||||
trace('adding note');
|
||||
_song.notes[curSection].sectionNotes.push([Conductor.songPosition, i, 0]);
|
||||
updateGrid();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
strumLine.y = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
|
||||
|
||||
if (curBeat % 4 == 0 && curStep >= 16 * (curSection + 1))
|
||||
@ -591,6 +656,16 @@ class ChartingState extends MusicBeatState
|
||||
|
||||
if (!typingShit.hasFocus)
|
||||
{
|
||||
var shiftThing:Int = 1;
|
||||
if (FlxG.keys.pressed.SHIFT)
|
||||
shiftThing = 4;
|
||||
if (!writingNotes)
|
||||
{
|
||||
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D)
|
||||
changeSection(curSection + shiftThing);
|
||||
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.A)
|
||||
changeSection(curSection - shiftThing);
|
||||
}
|
||||
if (FlxG.keys.justPressed.SPACE)
|
||||
{
|
||||
if (FlxG.sound.music.playing)
|
||||
@ -669,14 +744,6 @@ class ChartingState extends MusicBeatState
|
||||
if (FlxG.keys.justPressed.DOWN)
|
||||
Conductor.changeBPM(Conductor.bpm - 1); */
|
||||
|
||||
var shiftThing:Int = 1;
|
||||
if (FlxG.keys.pressed.SHIFT)
|
||||
shiftThing = 4;
|
||||
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.D)
|
||||
changeSection(curSection + shiftThing);
|
||||
if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.A)
|
||||
changeSection(curSection - shiftThing);
|
||||
|
||||
bpmTxt.text = bpmTxt.text = Std.string(FlxMath.roundDecimal(Conductor.songPosition / 1000, 2))
|
||||
+ " / "
|
||||
+ Std.string(FlxMath.roundDecimal(FlxG.sound.music.length / 1000, 2))
|
||||
@ -944,7 +1011,7 @@ class ChartingState extends MusicBeatState
|
||||
var i = _song.notes[curSection].sectionNotes[n];
|
||||
if (i == null)
|
||||
continue;
|
||||
if (i[0] == note.strumTime + 1 && i[1] % 4 == note.noteData)
|
||||
if (i[0] == note.strumTime + (note.strumTime == 0 ? 0 : 1) && i[1] % 4 == note.noteData)
|
||||
{
|
||||
trace('GAMING');
|
||||
_song.notes[curSection].sectionNotes.remove(i);
|
||||
|
Loading…
x
Reference in New Issue
Block a user