we movin
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@ -109,6 +109,30 @@ for i = 4, 7 do -- go to the center
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end
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```
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Jumping Arrows Example
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```lua
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function stepHit (step)
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if step == 1 then
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setActorAccelerationY(100, 4)
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end
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if step == 3 then
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setActorAccelerationY(100, 5)
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end
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if step == 5 then
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setActorAccelerationY(100, 6)
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end
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if step == 7 then
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setActorAccelerationY(100, 7)
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end
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for i=4,7 do
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if getActorY(i) >= 100 then
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setActorY(100, i)
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setActorVelocityY(-100, i)
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end
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end
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end
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```
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### Available Hooks
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@ -376,10 +400,34 @@ Returns the angle for the sprite id
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Set's the x position for the sprite id
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##### setActorAccelerationX(int x, string/int id)
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Sets the x acceleration for the sprite id
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##### setActorDragX(int x, string/int id)
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Sets the x drag for the sprite id
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##### setActorVelocityX(int x, string/int id)
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Sets the x velocity for the sprite id
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##### setActorY(int y, string/int id)
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Set's the y position for the sprite id
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##### setActorAccelerationY(int y, string/int id)
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Sets the y acceleration for the sprite id
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##### setActorDragY(int y, string/int id)
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Sets the y drag for the sprite id
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##### setActorVelocityY(int y, string/int id)
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Sets the y velocity for the sprite id
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##### setActorAlpha(float alpha, string/int id)
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Set's the alpha for the sprite id
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