more christmas stuff

This commit is contained in:
Cameron Taylor
2021-01-19 21:44:09 -05:00
parent d2509f0a22
commit 95caf7ee63
16 changed files with 354 additions and 14 deletions

View File

@ -271,6 +271,33 @@ class Character extends FlxSprite
addOffset('deathConfirm', 37, 69);
addOffset('scared', -4);
flipX = true;
case 'bf-christmas':
var tex = FlxAtlasFrames.fromSparrow('assets/images/christmas/bfChristmas.png', 'assets/images/christmas/bfChristmas.xml');
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
addOffset('idle', -5);
addOffset("singUP", -29, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -10, -50);
addOffset("singUPmiss", -29, 27);
addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19);
addOffset("hey", 7, 4);
flipX = true;
case 'bf-car':
var tex = FlxAtlasFrames.fromSparrow('assets/images/bfCar.png', 'assets/images/bfCar.xml');
@ -345,7 +372,7 @@ class Character extends FlxSprite
flipX = !flipX;
// Doesn't flip for BF, since his are already in the right place???
if (character != 'bf' && character != 'bf-car')
if (character != 'bf' && character != 'bf-car' && character != 'bf-christmas')
{
// var animArray
var oldRight = animation.getByName('singRIGHT').frames;
@ -410,6 +437,8 @@ class Character extends FlxSprite
playAnim('idle');
case 'bf':
playAnim('idle');
case 'bf-christmas':
playAnim('idle');
case 'bf-car':
playAnim('idle');
case 'gf':