more christmas stuff
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@ -271,6 +271,33 @@ class Character extends FlxSprite
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
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flipX = true;
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case 'bf-christmas':
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var tex = FlxAtlasFrames.fromSparrow('assets/images/christmas/bfChristmas.png', 'assets/images/christmas/bfChristmas.xml');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
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animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
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animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
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animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
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animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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addOffset("singDOWN", -10, -50);
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addOffset("singUPmiss", -29, 27);
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addOffset("singRIGHTmiss", -30, 21);
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addOffset("singLEFTmiss", 12, 24);
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addOffset("singDOWNmiss", -11, -19);
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addOffset("hey", 7, 4);
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flipX = true;
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case 'bf-car':
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var tex = FlxAtlasFrames.fromSparrow('assets/images/bfCar.png', 'assets/images/bfCar.xml');
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@ -345,7 +372,7 @@ class Character extends FlxSprite
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flipX = !flipX;
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// Doesn't flip for BF, since his are already in the right place???
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if (character != 'bf' && character != 'bf-car')
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if (character != 'bf' && character != 'bf-car' && character != 'bf-christmas')
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{
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// var animArray
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var oldRight = animation.getByName('singRIGHT').frames;
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@ -410,6 +437,8 @@ class Character extends FlxSprite
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playAnim('idle');
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case 'bf':
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playAnim('idle');
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case 'bf-christmas':
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playAnim('idle');
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case 'bf-car':
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playAnim('idle');
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case 'gf':
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