fix some stuff and LN work
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2897fdc489
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9a7a4b3463
@ -76,7 +76,7 @@ class Note extends FlxSprite
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//defaults if no noteStyle was found in chart
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var noteTypeCheck:String = 'normal';
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if (!inCharter)
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if (inCharter)
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{
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frames = Paths.getSparrowAtlas('NOTE_assets');
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@ -2845,7 +2845,8 @@ class PlayState extends MusicBeatState
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daNote.x = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].x;
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if (!daNote.isSustainNote)
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daNote.angle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle;
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daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha;
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if (daNote.sustainActive)
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daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha;
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}
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else if (!daNote.wasGoodHit && !daNote.modifiedByLua)
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{
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@ -2853,7 +2854,8 @@ class PlayState extends MusicBeatState
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daNote.x = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].x;
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if (!daNote.isSustainNote)
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daNote.angle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle;
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daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha;
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if (daNote.sustainActive)
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daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha;
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}
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if (daNote.isSustainNote)
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@ -2871,11 +2873,6 @@ class PlayState extends MusicBeatState
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{
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daNote.kill();
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notes.remove(daNote, true);
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if (!daNote.isParent)
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{
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for(i in daNote.parent.children)
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i.sustainActive = false;
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}
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}
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else
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{
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@ -2886,29 +2883,33 @@ class PlayState extends MusicBeatState
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totalNotesHit += 1;
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else
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{
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if (daNote.isSustainNote)
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{
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daNote.kill();
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notes.remove(daNote, true);
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}
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else
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{
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if (!daNote.isSustainNote)
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health -= 0.075;
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vocals.volume = 0;
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if (theFunne)
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noteMiss(daNote.noteData, daNote);
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}
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vocals.volume = 0;
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if (theFunne && daNote.sustainActive)
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noteMiss(daNote.noteData, daNote);
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}
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}
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else
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{
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health -= 0.075;
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if (!daNote.isSustainNote)
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health -= 0.075;
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vocals.volume = 0;
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if (theFunne)
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if (theFunne && daNote.sustainActive)
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noteMiss(daNote.noteData, daNote);
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}
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}
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if (!daNote.wasGoodHit && daNote.isSustainNote && daNote.sustainActive && daNote.spotInLine != daNote.parent.children.length)
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{
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health -= 0.2; // give a health punishment for failing a LN
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trace("hold fell over at " + daNote.spotInLine);
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for(i in daNote.parent.children)
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{
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i.sustainActive = false;
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}
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}
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daNote.visible = false;
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daNote.kill();
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notes.remove(daNote, true);
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@ -3138,7 +3139,7 @@ class PlayState extends MusicBeatState
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score = -300;
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combo = 0;
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misses++;
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health -= 0.2;
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health -= 0.35;
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ss = false;
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shits++;
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if (FlxG.save.data.accuracyMod == 0)
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@ -3146,7 +3147,7 @@ class PlayState extends MusicBeatState
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case 'bad':
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daRating = 'bad';
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score = 0;
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health -= 0.06;
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health -= 0.1;
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ss = false;
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bads++;
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if (FlxG.save.data.accuracyMod == 0)
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@ -3157,12 +3158,12 @@ class PlayState extends MusicBeatState
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ss = false;
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goods++;
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if (health < 2)
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health += 0.04;
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health += 0.02;
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit += 0.75;
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case 'sick':
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if (health < 2)
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health += 0.1;
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health += 0.15;
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if (FlxG.save.data.accuracyMod == 0)
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totalNotesHit += 1;
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sicks++;
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@ -3726,7 +3727,7 @@ class PlayState extends MusicBeatState
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{
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if (!boyfriend.stunned)
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{
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health -= 0.04;
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//health -= 0.2;
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if (combo > 5 && gf.animOffsets.exists('sad'))
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{
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gf.playAnim('sad');
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@ -3764,8 +3765,14 @@ class PlayState extends MusicBeatState
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if (FlxG.save.data.accuracyMod == 1)
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totalNotesHit -= 1;
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songScore -= 10;
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if (daNote != null)
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{
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if (!daNote.isSustainNote)
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songScore -= 10;
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}
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else
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songScore -= 10;
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FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
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// FlxG.sound.play(Paths.sound('missnote1'), 1, false);
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// FlxG.log.add('played imss note');
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