diff --git a/Project.xml b/Project.xml
index e50ead4..1da3e3c 100644
--- a/Project.xml
+++ b/Project.xml
@@ -117,7 +117,7 @@
-
+
diff --git a/source/PlayState.hx b/source/PlayState.hx
index dfc9df6..cacd2d3 100644
--- a/source/PlayState.hx
+++ b/source/PlayState.hx
@@ -12,7 +12,7 @@ import flixel.system.FlxAssets;
// Lua
-#if cpp
+#if windows
import llua.Convert;
import llua.Lua;
import llua.State;
@@ -65,7 +65,7 @@ import openfl.filters.ShaderFilter;
#if windows
import Discord.DiscordClient;
#end
-#if cpp
+#if windows
import Sys;
import sys.FileSystem;
#end
@@ -213,7 +213,7 @@ class PlayState extends MusicBeatState
// LUA SHIT
- #if cpp
+ #if windows
public static var lua:State = null;
@@ -1277,7 +1277,7 @@ class PlayState extends MusicBeatState
generateStaticArrows(1);
- #if cpp
+ #if windows
if (executeModchart) // dude I hate lua (jkjkjkjk)
{
trace('opening a lua state (because we are cool :))');
@@ -1841,7 +1841,7 @@ class PlayState extends MusicBeatState
var playerCounter:Int = 0;
// Per song offset check
- #if cpp
+ #if windows
var songPath = 'assets/data/' + PlayState.SONG.song.toLowerCase() + '/';
for(file in sys.FileSystem.readDirectory(songPath))
{
@@ -2120,7 +2120,7 @@ class PlayState extends MusicBeatState
perfectMode = false;
#end
- #if cpp
+ #if windows
if (executeModchart && lua != null && songStarted)
{
setVar('songPos',Conductor.songPosition);
@@ -2240,7 +2240,7 @@ class PlayState extends MusicBeatState
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
FlxG.switchState(new ChartingState());
- #if cpp
+ #if windows
if (lua != null)
{
Lua.close(lua);
@@ -2427,7 +2427,7 @@ class PlayState extends MusicBeatState
}
}
- #if cpp
+ #if windows
if (lua != null)
setVar("mustHit",PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection);
#end
@@ -2436,7 +2436,7 @@ class PlayState extends MusicBeatState
{
var offsetX = 0;
var offsetY = 0;
- #if cpp
+ #if windows
if (lua != null)
{
offsetX = getVar("followXOffset", "float");
@@ -2444,7 +2444,7 @@ class PlayState extends MusicBeatState
}
#end
camFollow.setPosition(dad.getMidpoint().x + 150 + offsetX, dad.getMidpoint().y - 100 + offsetY);
- #if cpp
+ #if windows
if (lua != null)
callLua('playerTwoTurn', []);
#end
@@ -2470,7 +2470,7 @@ class PlayState extends MusicBeatState
{
var offsetX = 0;
var offsetY = 0;
- #if cpp
+ #if windows
if (lua != null)
{
offsetX = getVar("followXOffset", "float");
@@ -2479,7 +2479,7 @@ class PlayState extends MusicBeatState
#end
camFollow.setPosition(boyfriend.getMidpoint().x - 100 + offsetX, boyfriend.getMidpoint().y - 100 + offsetY);
- #if cpp
+ #if windows
if (lua != null)
callLua('playerOneTurn', []);
#end
@@ -2621,7 +2621,7 @@ class PlayState extends MusicBeatState
dad.playAnim('singLEFT' + altAnim, true);
}
- #if cpp
+ #if windows
if (lua != null)
callLua('playerTwoSing', [Math.abs(daNote.noteData), Conductor.songPosition]);
#end
@@ -2715,7 +2715,7 @@ class PlayState extends MusicBeatState
if (!loadRep)
rep.SaveReplay();
- #if cpp
+ #if windows
if (executeModchart)
{
Lua.close(lua);
@@ -2757,7 +2757,7 @@ class PlayState extends MusicBeatState
FlxG.switchState(new StoryMenuState());
- #if cpp
+ #if windows
if (lua != null)
{
Lua.close(lua);
@@ -3551,7 +3551,7 @@ class PlayState extends MusicBeatState
boyfriend.playAnim('singRIGHTmiss', true);
}
- #if cpp
+ #if windows
if (lua != null)
callLua('playerOneMiss', [direction, Conductor.songPosition]);
#end
@@ -3700,7 +3700,7 @@ class PlayState extends MusicBeatState
boyfriend.playAnim('singLEFT', true);
}
- #if cpp
+ #if windows
if (lua != null)
callLua('playerOneSing', [note.noteData, Conductor.songPosition]);
#end
@@ -3823,7 +3823,7 @@ class PlayState extends MusicBeatState
resyncVocals();
}
- #if cpp
+ #if windows
if (executeModchart && lua != null)
{
setVar('curStep',curStep);
@@ -3862,7 +3862,7 @@ class PlayState extends MusicBeatState
notes.sort(FlxSort.byY, FlxSort.DESCENDING);
}
- #if cpp
+ #if windows
if (executeModchart && lua != null)
{
setVar('curBeat',curBeat);