we out here windows build
This commit is contained in:
+8
-1
@@ -31,7 +31,13 @@
|
|||||||
<set name="BUILD_DIR" value="export/release" unless="debug" />
|
<set name="BUILD_DIR" value="export/release" unless="debug" />
|
||||||
|
|
||||||
<classpath name="source" />
|
<classpath name="source" />
|
||||||
<assets path="assets" />
|
|
||||||
|
<assets path="assets/images"/>
|
||||||
|
<assets path="assets/data"/>
|
||||||
|
|
||||||
|
<assets path="assets/music" include="*.mp3" if="web" />
|
||||||
|
<assets path="assets/music" include="*.ogg" unless="web" />
|
||||||
|
<assets path="assets/sounds" include="*.mp3" if="web" />
|
||||||
|
|
||||||
<!-- _______________________________ Libraries ______________________________ -->
|
<!-- _______________________________ Libraries ______________________________ -->
|
||||||
|
|
||||||
@@ -81,4 +87,5 @@
|
|||||||
<!-- _________________________________ Custom _______________________________ -->
|
<!-- _________________________________ Custom _______________________________ -->
|
||||||
|
|
||||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||||
|
<icon path="art/icon.png"/>
|
||||||
</project>
|
</project>
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ cd ..
|
|||||||
echo BUILDING GAME
|
echo BUILDING GAME
|
||||||
lime build html5 -final -clean
|
lime build html5 -final -clean
|
||||||
echo UPLOADING TO ITCH
|
echo UPLOADING TO ITCH
|
||||||
butler push ./export/debug/html5/bin ninja-muffin24/ld47:html5
|
butler push ./export/release/html5/bin ninja-muffin24/ld47:html5
|
||||||
butler status ninja-muffin24/ld47:html5
|
butler status ninja-muffin24/ld47:html5
|
||||||
echo ITCH SHIT UPDATED LMAOOOOO
|
echo ITCH SHIT UPDATED LMAOOOOO
|
||||||
pause
|
pause
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
@echo off
|
||||||
|
color 0a
|
||||||
|
cd ..
|
||||||
|
@echo on
|
||||||
|
echo BUILDING GAME
|
||||||
|
lime build windows -final
|
||||||
|
echo UPLOADING TO ITCH
|
||||||
|
butler push ./export/release/html5/bin ninja-muffin24/ld47:windows
|
||||||
|
butler status ninja-muffin24/ld47:windows
|
||||||
|
echo ITCH SHIT UPDATED LMAOOOOO
|
||||||
|
pause
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 38 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 39 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+7
-8
@@ -129,7 +129,7 @@ class PlayState extends FlxTransitionableState
|
|||||||
switch (swagCounter)
|
switch (swagCounter)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
FlxG.sound.play('assets/sounds/intro3.mp3', 0.6);
|
FlxG.sound.play('assets/sounds/intro3' + TitleState.soundExt, 0.6);
|
||||||
case 1:
|
case 1:
|
||||||
var ready:FlxSprite = new FlxSprite().loadGraphic('assets/images/ready.png');
|
var ready:FlxSprite = new FlxSprite().loadGraphic('assets/images/ready.png');
|
||||||
ready.scrollFactor.set();
|
ready.scrollFactor.set();
|
||||||
@@ -142,7 +142,7 @@ class PlayState extends FlxTransitionableState
|
|||||||
ready.destroy();
|
ready.destroy();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
FlxG.sound.play('assets/sounds/intro2.mp3', 0.6);
|
FlxG.sound.play('assets/sounds/intro2' + TitleState.soundExt, 0.6);
|
||||||
case 2:
|
case 2:
|
||||||
var set:FlxSprite = new FlxSprite().loadGraphic('assets/images/set.png');
|
var set:FlxSprite = new FlxSprite().loadGraphic('assets/images/set.png');
|
||||||
set.scrollFactor.set();
|
set.scrollFactor.set();
|
||||||
@@ -155,7 +155,7 @@ class PlayState extends FlxTransitionableState
|
|||||||
set.destroy();
|
set.destroy();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
FlxG.sound.play('assets/sounds/intro1.mp3', 0.6);
|
FlxG.sound.play('assets/sounds/intro1' + TitleState.soundExt, 0.6);
|
||||||
case 3:
|
case 3:
|
||||||
var go:FlxSprite = new FlxSprite().loadGraphic('assets/images/go.png');
|
var go:FlxSprite = new FlxSprite().loadGraphic('assets/images/go.png');
|
||||||
go.scrollFactor.set();
|
go.scrollFactor.set();
|
||||||
@@ -168,7 +168,7 @@ class PlayState extends FlxTransitionableState
|
|||||||
go.destroy();
|
go.destroy();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
FlxG.sound.play('assets/sounds/introGo.mp3', 0.6);
|
FlxG.sound.play('assets/sounds/introGo' + TitleState.soundExt, 0.6);
|
||||||
case 4:
|
case 4:
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,7 +217,7 @@ class PlayState extends FlxTransitionableState
|
|||||||
function startSong():Void
|
function startSong():Void
|
||||||
{
|
{
|
||||||
countingDown = false;
|
countingDown = false;
|
||||||
FlxG.sound.playMusic("assets/music/" + curLevel + "_Inst.mp3");
|
FlxG.sound.playMusic("assets/music/" + curLevel + "_Inst" + TitleState.soundExt);
|
||||||
vocals.play();
|
vocals.play();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -236,7 +236,7 @@ class PlayState extends FlxTransitionableState
|
|||||||
|
|
||||||
curSong = songData.song;
|
curSong = songData.song;
|
||||||
|
|
||||||
vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices.mp3");
|
vocals = new FlxSound().loadEmbedded("assets/music/" + curSong + "_Voices" + TitleState.soundExt);
|
||||||
FlxG.sound.list.add(vocals);
|
FlxG.sound.list.add(vocals);
|
||||||
|
|
||||||
notes = new FlxTypedGroup<Note>();
|
notes = new FlxTypedGroup<Note>();
|
||||||
@@ -315,7 +315,6 @@ class PlayState extends FlxTransitionableState
|
|||||||
}
|
}
|
||||||
|
|
||||||
unspawnNotes.sort(sortByShit);
|
unspawnNotes.sort(sortByShit);
|
||||||
trace('FIRST NOTE ' + unspawnNotes[0]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function sortByShit(Obj1:Note, Obj2:Note):Int
|
function sortByShit(Obj1:Note, Obj2:Note):Int
|
||||||
@@ -805,7 +804,7 @@ class PlayState extends FlxTransitionableState
|
|||||||
}
|
}
|
||||||
combo = 0;
|
combo = 0;
|
||||||
|
|
||||||
FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + ".mp3", FlxG.random.float(0.05, 0.2));
|
FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.05, 0.2));
|
||||||
|
|
||||||
boyfriend.stunned = true;
|
boyfriend.stunned = true;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user